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Would you play D&D if you knew there would be no combat?
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<blockquote data-quote="hawkeyefan" data-source="post: 7892381" data-attributes="member: 6785785"><p>There is the D&D rules system, which is used as a template for all kinds of genres. I suppose we could call that the D20 system, but it really didn't have that label until the 3e days, I don't think.</p><p></p><p>But D&D as a game itself....I think in that case, it has an implied setting of some quasi-medieval kind of fantasy world, and relying on genre tropes in a lot of ways. There's also going to be some expectations regarding the play experience. There'll be some variance here, because different editions and play groups have pushed it in different directions, but at its core the idea of kicking in doors, killing monsters, and taking their stuff is pretty fundamental.</p><p></p><p>If I'm not mistaken, the thread that spawned this one was about using the D20 system/D&D rules to try and craft a survival horror game that would not rely on combat. Basically, the goal was to remove the powerful abilities at PCs' disposal to render combat so foolish as to not be an option. I think the setting was meant to be a modern day one, but I'm not 100% on that. It needed to be able to be labeled "D&D" in order to attract players. But I don't think there was going to be much about it that we would consider D&D. </p><p></p><p>I think that the D20/D&D System can be tweaked to achieve this goal; restrict class choice to make sense in a modern day setting, slow or halt character progression, limit gear, expand skill use, maybe introduce a horror score or similar mechanic. It can be done. </p><p></p><p>The question then is if the game that remains would still be considered D&D. I don't know if there's a subjective answer to this because of the overlap between system and setting when you think of D&D....but I can certainly understand why someone would not consider it D&D. </p><p></p><p>I mean, if there's no chance of a dungeon or a dragon showing up, that says a lot.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7892381, member: 6785785"] There is the D&D rules system, which is used as a template for all kinds of genres. I suppose we could call that the D20 system, but it really didn't have that label until the 3e days, I don't think. But D&D as a game itself....I think in that case, it has an implied setting of some quasi-medieval kind of fantasy world, and relying on genre tropes in a lot of ways. There's also going to be some expectations regarding the play experience. There'll be some variance here, because different editions and play groups have pushed it in different directions, but at its core the idea of kicking in doors, killing monsters, and taking their stuff is pretty fundamental. If I'm not mistaken, the thread that spawned this one was about using the D20 system/D&D rules to try and craft a survival horror game that would not rely on combat. Basically, the goal was to remove the powerful abilities at PCs' disposal to render combat so foolish as to not be an option. I think the setting was meant to be a modern day one, but I'm not 100% on that. It needed to be able to be labeled "D&D" in order to attract players. But I don't think there was going to be much about it that we would consider D&D. I think that the D20/D&D System can be tweaked to achieve this goal; restrict class choice to make sense in a modern day setting, slow or halt character progression, limit gear, expand skill use, maybe introduce a horror score or similar mechanic. It can be done. The question then is if the game that remains would still be considered D&D. I don't know if there's a subjective answer to this because of the overlap between system and setting when you think of D&D....but I can certainly understand why someone would not consider it D&D. I mean, if there's no chance of a dungeon or a dragon showing up, that says a lot. [/QUOTE]
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