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Would you play D&D if you knew there would be no combat?
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<blockquote data-quote="hawkeyefan" data-source="post: 7893269" data-attributes="member: 6785785"><p>It sounds like you’re saying that rules that govern an unusual exception and rules that govern the expected norm should carry equal weight. Which seems odd. </p><p></p><p>Imagine if there was a game that was the opposite of what you're proposing.....all the social encounters and exploration were heavily mechanized. Multiple rolls for a skills, and then some kind of measure of a successful check's impact (let's say social points which function like hit points). So if my PC wants to convince the duke that the duchess is plotting to have him killed, I'll need to achieve 50 social points of success. That kind of thing. But in the event of combat, we simply compare level, and the higher level character wins. So combat is resolved without any real mechanics. </p><p></p><p>Now, imagine that I said that I wanted to use that system for a classic, combat heavy dungeon crawl. Wouldn't that be an odd choice when a game like D&D exists?</p><p></p><p></p><p></p><p>It's pretty much Mother May I. Sure, it may work in a specific game because there's a lot of trust between DM and players, and they're comfortable with it, and so on. </p><p></p><p>But I don't think I'd ever put forth that this is the best system for the job. </p><p></p><p></p><p></p><p></p><p>It also doesn’t change in another system. </p><p></p><p>I'm not averse to GM judgment playing a role in whatever system may be in place. I think most games require at least some amount of GM judgment. But I also think that having rules in place to help the GM with judgment is a good idea.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7893269, member: 6785785"] It sounds like you’re saying that rules that govern an unusual exception and rules that govern the expected norm should carry equal weight. Which seems odd. Imagine if there was a game that was the opposite of what you're proposing.....all the social encounters and exploration were heavily mechanized. Multiple rolls for a skills, and then some kind of measure of a successful check's impact (let's say social points which function like hit points). So if my PC wants to convince the duke that the duchess is plotting to have him killed, I'll need to achieve 50 social points of success. That kind of thing. But in the event of combat, we simply compare level, and the higher level character wins. So combat is resolved without any real mechanics. Now, imagine that I said that I wanted to use that system for a classic, combat heavy dungeon crawl. Wouldn't that be an odd choice when a game like D&D exists? It's pretty much Mother May I. Sure, it may work in a specific game because there's a lot of trust between DM and players, and they're comfortable with it, and so on. But I don't think I'd ever put forth that this is the best system for the job. It also doesn’t change in another system. I'm not averse to GM judgment playing a role in whatever system may be in place. I think most games require at least some amount of GM judgment. But I also think that having rules in place to help the GM with judgment is a good idea. [/QUOTE]
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Would you play D&D if you knew there would be no combat?
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