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Would you play in a campaign with racial/class limits of it fits the story?
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<blockquote data-quote="Li Shenron" data-source="post: 8551067" data-attributes="member: 1465"><p>All the time.</p><p></p><p>"Anything goes" is a good idea (not the only option though) for a vanilla game of D&D for example when picking up a random adventure for a one-shot or when introducing the game to beginners. In other words, when you expect the game won't go far and therefore the setting doesn't really matter.</p><p></p><p>It is also a good idea as the starting point for a new campaign when you want to create a new homebrew setting but you don't have an idea yet: let the players choose anything they can think about, and use those as pivots for the whole setting, maybe even removing from the settings some staple races/classes they didn't choose.</p><p></p><p>The "cosmopolitan" setting approach is itself a valid fantasy setting but if done every time it makes all campaigns the same, thus for me it is not the best choice when expecting a campaign to last... unless I had ever only played a single evergreen campaign all my life (which I think many people in fact might have in mind when answering this sort of questions). </p><p></p><p>Diversity is good and should be encouraged on the game as a whole (i.e. in generic books), but too much diversity <em>within</em> each campaign every-single-time means too little diversity <em>across</em> campaigns.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8551067, member: 1465"] All the time. "Anything goes" is a good idea (not the only option though) for a vanilla game of D&D for example when picking up a random adventure for a one-shot or when introducing the game to beginners. In other words, when you expect the game won't go far and therefore the setting doesn't really matter. It is also a good idea as the starting point for a new campaign when you want to create a new homebrew setting but you don't have an idea yet: let the players choose anything they can think about, and use those as pivots for the whole setting, maybe even removing from the settings some staple races/classes they didn't choose. The "cosmopolitan" setting approach is itself a valid fantasy setting but if done every time it makes all campaigns the same, thus for me it is not the best choice when expecting a campaign to last... unless I had ever only played a single evergreen campaign all my life (which I think many people in fact might have in mind when answering this sort of questions). Diversity is good and should be encouraged on the game as a whole (i.e. in generic books), but too much diversity [I]within[/I] each campaign every-single-time means too little diversity [I]across[/I] campaigns. [/QUOTE]
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Would you play in a campaign with racial/class limits of it fits the story?
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