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Would you play in a campaign with racial/class limits of it fits the story?
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<blockquote data-quote="MGibster" data-source="post: 8551409" data-attributes="member: 4534"><p>Bingo. And while I don't expect DMs to be historians, I think they need to tread lightly when it comes to limiting player choices based on what they <u>think</u> they know about the past. When I ran a 1930s <em>Trail of Cthulhu</em> game I had the players make investigators who were connected to the NYPD. And their characters were just "normal" people. They weren't psychics, wizards, or anything like that just regular humans. During the course of our discussions on characters, one of the players said he wanted to be a pilot. I hadn't considered that, but some very light research showed me that the NYPD actually had pilot officers in the early 1930s. Great. I don't know how I'm going to fit a pilot into the campaign but I'm willing to give it a shot. </p><p></p><p>But then things took an odd turn. The player wanted to be a veteran of the Spanish Civil War who flew in that conflict. Since the game started in 1933 and the Spanish Civil War in 1936 this was a problem so I suggested we look for another conflict. Why not the Great War? That seems like a popular choice. No dice. The player pitched a time traveler. In my Cthulhu game where they were just normal humans. I couldn't work with that. No dice. He ended up making a psychologist who occasionally consulted with the NYPD instead.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8551409, member: 4534"] Bingo. And while I don't expect DMs to be historians, I think they need to tread lightly when it comes to limiting player choices based on what they [U]think[/U] they know about the past. When I ran a 1930s [I]Trail of Cthulhu[/I] game I had the players make investigators who were connected to the NYPD. And their characters were just "normal" people. They weren't psychics, wizards, or anything like that just regular humans. During the course of our discussions on characters, one of the players said he wanted to be a pilot. I hadn't considered that, but some very light research showed me that the NYPD actually had pilot officers in the early 1930s. Great. I don't know how I'm going to fit a pilot into the campaign but I'm willing to give it a shot. But then things took an odd turn. The player wanted to be a veteran of the Spanish Civil War who flew in that conflict. Since the game started in 1933 and the Spanish Civil War in 1936 this was a problem so I suggested we look for another conflict. Why not the Great War? That seems like a popular choice. No dice. The player pitched a time traveler. In my Cthulhu game where they were just normal humans. I couldn't work with that. No dice. He ended up making a psychologist who occasionally consulted with the NYPD instead. [/QUOTE]
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Would you play in a campaign with racial/class limits of it fits the story?
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