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Would you play in a campaign with racial/class limits of it fits the story?
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<blockquote data-quote="John Dallman" data-source="post: 8552732" data-attributes="member: 6999616"><p>The only time I've declared limitations as a GM was at the start of a campaign set in the police force of a rationalised fantasy city. It got run twice a year, as a light-hearted Sunday game at a twice-yearly convention. Exotic classes and races probably would not get recruited by the force, and would certainly detract from the campaign theme of exploring the weird kinds of crime possible in the environment. </p><p></p><p>One of the potential players was a bit compulsive about playing weird and over-powerful classes and races, and took some talking down before he'd play a fairly normal human magic-user. However, I was thoroughly prepared to go ahead without him to get the campaign to work right, and it has been a considerable success. The party (AD&D1e) is a dwarven fighter who's the squad leader and five humans: a ranger, a druid, the magic-user, a cleric/thief and a cleric/detective (an old White Dwarf character class by Marcus Rowland).</p><p></p><p>Most of what I play nowadays is GURPS set in semi-historical settings, where the concept of race or class limits is irrelevant.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 8552732, member: 6999616"] The only time I've declared limitations as a GM was at the start of a campaign set in the police force of a rationalised fantasy city. It got run twice a year, as a light-hearted Sunday game at a twice-yearly convention. Exotic classes and races probably would not get recruited by the force, and would certainly detract from the campaign theme of exploring the weird kinds of crime possible in the environment. One of the potential players was a bit compulsive about playing weird and over-powerful classes and races, and took some talking down before he'd play a fairly normal human magic-user. However, I was thoroughly prepared to go ahead without him to get the campaign to work right, and it has been a considerable success. The party (AD&D1e) is a dwarven fighter who's the squad leader and five humans: a ranger, a druid, the magic-user, a cleric/thief and a cleric/detective (an old White Dwarf character class by Marcus Rowland). Most of what I play nowadays is GURPS set in semi-historical settings, where the concept of race or class limits is irrelevant. [/QUOTE]
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Would you play in a campaign with racial/class limits of it fits the story?
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