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Would you play in a setting with no money?
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<blockquote data-quote="Felix" data-source="post: 3125769" data-attributes="member: 3929"><p>This is something I'd like to disagree with. When civilization was eeking along a subsistance living, food was <em>rarely</em> available for all. Starvation and famine were common problems, often with no solution other than death. I suggest that in a pre-currency world these are the problems governments will have to deal with most often.</p><p></p><p></p><p>Money is novel in that it was a medium of exchange, easily carried, widely accepted as a store of value, and scarce; this is not to say that other things did not hold that position before currency came along. Ritualistic items held value, and you could use these to pay off the PCs. Slaves, households, positions, obedience... all of these things could be used as rewards instead of currency.</p><p></p><p>By taking currency from the game, what you will have to do is replace it with the same value in things the PCs could use to buy with that currency. Instead of 4,000gp, they get a ring of counterspells. Instead of a pile of gold, one gets made a baron, and inherits the title and responsibility of taking care of the land (and making sure people don't starve, or making sure bandits don't come by and steal or destroy the food stores).</p><p></p><p>I don't think it will change the game that much, as long as you reward the PCs with the appropriate amount of loot that will take the place of currency; their deeds should still be rewarded with the same <em>value</em>, if not quite as liquid as money.</p></blockquote><p></p>
[QUOTE="Felix, post: 3125769, member: 3929"] This is something I'd like to disagree with. When civilization was eeking along a subsistance living, food was [i]rarely[/i] available for all. Starvation and famine were common problems, often with no solution other than death. I suggest that in a pre-currency world these are the problems governments will have to deal with most often. Money is novel in that it was a medium of exchange, easily carried, widely accepted as a store of value, and scarce; this is not to say that other things did not hold that position before currency came along. Ritualistic items held value, and you could use these to pay off the PCs. Slaves, households, positions, obedience... all of these things could be used as rewards instead of currency. By taking currency from the game, what you will have to do is replace it with the same value in things the PCs could use to buy with that currency. Instead of 4,000gp, they get a ring of counterspells. Instead of a pile of gold, one gets made a baron, and inherits the title and responsibility of taking care of the land (and making sure people don't starve, or making sure bandits don't come by and steal or destroy the food stores). I don't think it will change the game that much, as long as you reward the PCs with the appropriate amount of loot that will take the place of currency; their deeds should still be rewarded with the same [i]value[/i], if not quite as liquid as money. [/QUOTE]
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