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Would you play in a setting with no money?
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<blockquote data-quote="Professor Phobos" data-source="post: 3125841" data-attributes="member: 18883"><p>Kind of depends on how you want to set things up.</p><p></p><p>Tribal societies rarely developed their own currency- Native American tribes in the Pacific Northwest used sea-shells, but that's the only example I can think of. Most everything was communal, held to the Chief who had, via the "potlatch" tradition, an obligation to distribute everything as equitably and generously as he could. Hoarding was taboo. In such a society, adventurers are going to be working for the good of their community and rewarded by the Chief. Personal property is going to be relatively limited, with most production dedicated to the community.</p><p></p><p>That only works for the commune, though. <em>Trade</em> will be necessary between groups, and without currency that's on the barter system. The barter system is a fun thing in gaming, and if you're looking at a post-apocalyptic world, that's the main way crap from Before is going to come into player hands other than the take it/find it routes. "Sure, I"ll give you this magic sword forged by the long-dead whosamaguy empire, but only if you clear that cave of sharkowls."</p><p></p><p>The trouble with barter- and this comes from experience- is that's it is fun the first couple of times,but having to barter for everything gets really tiresome. Skip that stuff for unimportant trades, and just assume the PCs have the incidentals 'somehow'. Trading for a warm place to sleep for a night once is fun, twice is dull.</p></blockquote><p></p>
[QUOTE="Professor Phobos, post: 3125841, member: 18883"] Kind of depends on how you want to set things up. Tribal societies rarely developed their own currency- Native American tribes in the Pacific Northwest used sea-shells, but that's the only example I can think of. Most everything was communal, held to the Chief who had, via the "potlatch" tradition, an obligation to distribute everything as equitably and generously as he could. Hoarding was taboo. In such a society, adventurers are going to be working for the good of their community and rewarded by the Chief. Personal property is going to be relatively limited, with most production dedicated to the community. That only works for the commune, though. [I]Trade[/I] will be necessary between groups, and without currency that's on the barter system. The barter system is a fun thing in gaming, and if you're looking at a post-apocalyptic world, that's the main way crap from Before is going to come into player hands other than the take it/find it routes. "Sure, I"ll give you this magic sword forged by the long-dead whosamaguy empire, but only if you clear that cave of sharkowls." The trouble with barter- and this comes from experience- is that's it is fun the first couple of times,but having to barter for everything gets really tiresome. Skip that stuff for unimportant trades, and just assume the PCs have the incidentals 'somehow'. Trading for a warm place to sleep for a night once is fun, twice is dull. [/QUOTE]
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