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Would you play in a setting with no money?
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<blockquote data-quote="Bardsandsages" data-source="post: 3127372" data-attributes="member: 28771"><p>In reality, most of the time if the party is in an isolated village, gold coins have little value anyway. Small communities in the dark ages and middle ages typically worked on a barter system anyway. If you are a hundred miles from the nearest city, you don't want gold coins. You want food, hides, weapons, tools, etc. </p><p></p><p>Just because a community doesn't have hard currency, does not mean it does not have some sort of compensation system in place. A farmer would trade wool or cotton to the seamstress in exchange for clothes, who in turn would exchange clothes and blankets to the woodworker to make a cabinet, who in turn would help raise a barn in exchange for having a place to stable his horse. If you didn't have a skill, then you had nothing to trade, and therefore you would be just as impoverished as if you had no money in the city.</p><p></p><p>In such a game, professions and craft skills become very valuable to the PCs. In reality, this is really how D&D SHOULD be played. Less gold coins, more hard goods and services.</p></blockquote><p></p>
[QUOTE="Bardsandsages, post: 3127372, member: 28771"] In reality, most of the time if the party is in an isolated village, gold coins have little value anyway. Small communities in the dark ages and middle ages typically worked on a barter system anyway. If you are a hundred miles from the nearest city, you don't want gold coins. You want food, hides, weapons, tools, etc. Just because a community doesn't have hard currency, does not mean it does not have some sort of compensation system in place. A farmer would trade wool or cotton to the seamstress in exchange for clothes, who in turn would exchange clothes and blankets to the woodworker to make a cabinet, who in turn would help raise a barn in exchange for having a place to stable his horse. If you didn't have a skill, then you had nothing to trade, and therefore you would be just as impoverished as if you had no money in the city. In such a game, professions and craft skills become very valuable to the PCs. In reality, this is really how D&D SHOULD be played. Less gold coins, more hard goods and services. [/QUOTE]
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