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Would You Play In This Game?
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<blockquote data-quote="Haltherrion" data-source="post: 5453732" data-attributes="member: 18253"><p>I would need to know more before committing but on the pitch as presented, no I would not play in it.</p><p> </p><p>Some thoughts so that might help hone your pitch for players: </p><ul> <li data-xf-list-type="ul">Being human only is somewhat restrictive (less so in a very human centric world like yours). It wouldn't bother me in this particular setting.</li> <li data-xf-list-type="ul">What does "at least to start, could not use magic" mean? PCs can't use magic items initially? Or PCs could eventually add spellcaster class levels (or the equiv in the selected system)?</li> <li data-xf-list-type="ul">Being surprised to find magic and non-humans in the capital city's "china town" sounds wrong to me. If there was such an enclave in a major city, seems like its presence would be well known throughout the land. It might be very distorted but some information should be known. Complete surprise seems implausible. Remember prospective players are assessing your suitability as a ref; you want to make everything in the pitch feel well thought out.</li> <li data-xf-list-type="ul">Restricting NPCs to non-human and magic use would make me nervous as a player. I would be worried about the referee making most of the foes have access to magic and abilities that we can't touch. It could be handled okay but it could also be very irritating if not handled well. "We kill the bag guy" Ref: "He teleports before the killing lands." Players: "That's the 3rd time something like that has happened."</li> <li data-xf-list-type="ul">I would want to know more about healing in this system. Is non-magic healing boosted to compensate? Most fantasy game systems are tuned to lots of magic healing. Leave everything else the same and remove the healing and the game can be very frustrating for the players. It can also push the pace to a crawl if the players get hyper cautious in the absence of healing.</li> </ul><p>In the end, the biggest sticking point for me is that I play fantasy games for the magic. In the hands of a referee I trusted, I would try this out. This could be a game much more like your typical fantasy novel (LOTR for sure) which has a lot less magic in it than your typical D&D game. But it could also prove to be a frustrating game if either characters seem too much alike (since they are all human warrior types) and/or the fantasy elements that exist serve more as foils to the PCs. Also, there is the risk the ref will abandon this campaign if it doesn't work out or he hasn't thought this through very well (thus my comment on the "china town" aspect.)</p><p> </p><p>Just some thoughts; good luck. The setting is a bit different but it could be quite interesting.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5453732, member: 18253"] I would need to know more before committing but on the pitch as presented, no I would not play in it. Some thoughts so that might help hone your pitch for players: [LIST] [*]Being human only is somewhat restrictive (less so in a very human centric world like yours). It wouldn't bother me in this particular setting. [*]What does "at least to start, could not use magic" mean? PCs can't use magic items initially? Or PCs could eventually add spellcaster class levels (or the equiv in the selected system)? [*]Being surprised to find magic and non-humans in the capital city's "china town" sounds wrong to me. If there was such an enclave in a major city, seems like its presence would be well known throughout the land. It might be very distorted but some information should be known. Complete surprise seems implausible. Remember prospective players are assessing your suitability as a ref; you want to make everything in the pitch feel well thought out. [*]Restricting NPCs to non-human and magic use would make me nervous as a player. I would be worried about the referee making most of the foes have access to magic and abilities that we can't touch. It could be handled okay but it could also be very irritating if not handled well. "We kill the bag guy" Ref: "He teleports before the killing lands." Players: "That's the 3rd time something like that has happened." [*]I would want to know more about healing in this system. Is non-magic healing boosted to compensate? Most fantasy game systems are tuned to lots of magic healing. Leave everything else the same and remove the healing and the game can be very frustrating for the players. It can also push the pace to a crawl if the players get hyper cautious in the absence of healing. [/LIST]In the end, the biggest sticking point for me is that I play fantasy games for the magic. In the hands of a referee I trusted, I would try this out. This could be a game much more like your typical fantasy novel (LOTR for sure) which has a lot less magic in it than your typical D&D game. But it could also prove to be a frustrating game if either characters seem too much alike (since they are all human warrior types) and/or the fantasy elements that exist serve more as foils to the PCs. Also, there is the risk the ref will abandon this campaign if it doesn't work out or he hasn't thought this through very well (thus my comment on the "china town" aspect.) Just some thoughts; good luck. The setting is a bit different but it could be quite interesting. [/QUOTE]
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