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<blockquote data-quote="Tuft" data-source="post: 5685980" data-attributes="member: 60045"><p>Would not touch it with an eleven-foot pole.</p><p></p><p>I'd like my character's build A) evolving as part as the story and B) reflecting the character's personality. </p><p></p><p>"I'm good at handling animals, because during the siege of Azure Forest, I found this lost wolf cub, which I subsequently raised during the following adventures."</p><p></p><p>Or</p><p></p><p>"I had to brush up my diplomacy quickly, because we learned that we had to go to the Elven Court and handle the intrigues there."</p><p></p><p>When the events of the campaign puts their mark on your build, your character sheet becomes a memento; each number, feat, option a reminder of what happened; a part of the story. One reason why I dislike pre-determined optimal builds, besides them usually being boring specialized one-trick ponies.</p></blockquote><p></p>
[QUOTE="Tuft, post: 5685980, member: 60045"] Would not touch it with an eleven-foot pole. I'd like my character's build A) evolving as part as the story and B) reflecting the character's personality. "I'm good at handling animals, because during the siege of Azure Forest, I found this lost wolf cub, which I subsequently raised during the following adventures." Or "I had to brush up my diplomacy quickly, because we learned that we had to go to the Elven Court and handle the intrigues there." When the events of the campaign puts their mark on your build, your character sheet becomes a memento; each number, feat, option a reminder of what happened; a part of the story. One reason why I dislike pre-determined optimal builds, besides them usually being boring specialized one-trick ponies. [/QUOTE]
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