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<blockquote data-quote="Land Outcast" data-source="post: 3019335" data-attributes="member: 29160"><p>Making them be from NPC classes should be enough...</p><p></p><p>the problem with commoners is: you have a 50/50 of doing anything most of the time, unless the "something" is of DC 11+.</p><p></p><p>but that's not the main problem, little stuff to do is the main problem. Commoners don't even have Climb as a class skill, for them to attack anything would be (with a club 95% of the time, their one Simple Weapon Proficiency) the sign of them already being doomed.</p><p></p><p>Variety of the still-alive characters is what makes Zombie movies interesting (<strong>when</strong> they are interesting).</p><p></p><p>A storyteller system would lend itself far better for this kind of adventure... if you are planning on running it via D&D: NPC classes (scarce equipment, but scarce as in as: you're a Warrior? then yes, you can have armor, choose: Leather Armor or Studded Leather Armor).</p></blockquote><p></p>
[QUOTE="Land Outcast, post: 3019335, member: 29160"] Making them be from NPC classes should be enough... the problem with commoners is: you have a 50/50 of doing anything most of the time, unless the "something" is of DC 11+. but that's not the main problem, little stuff to do is the main problem. Commoners don't even have Climb as a class skill, for them to attack anything would be (with a club 95% of the time, their one Simple Weapon Proficiency) the sign of them already being doomed. Variety of the still-alive characters is what makes Zombie movies interesting ([B]when[/B] they are interesting). A storyteller system would lend itself far better for this kind of adventure... if you are planning on running it via D&D: NPC classes (scarce equipment, but scarce as in as: you're a Warrior? then yes, you can have armor, choose: Leather Armor or Studded Leather Armor). [/QUOTE]
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