Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Would you play this?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DJCupboard" data-source="post: 3019638" data-attributes="member: 21995"><p>I think this would be most funa as a one shot adventure rather than campaign (as others have already said). D20 modern, CoC, or storyteller might be better for long term campaigns, but I do think straight D&D could offer some fun. Crit = insta-zombie mush captures the genre perfectly. If was to run this long term I'd either use the UA variant generic classes (minus the spellcaster), or I'd start off with commoners for at least a few levels and then let them multiclass into the generic classes (minus the spell caster). I'd also limit the special abilities thay the generics could choose from to elimate anything overtly magical. I would let anyone who's character dies roll up someone new who gets discovered/rescued in the next scenario. I think playing characters who can't do much, a la comomoners, would be very fun, as long as you found some ways to give small bonuses for being creative (the two-by-four you sart with crits on a twenty, but the [insert clever improvised weapon that really can only be used once due to situational limtations] either auto crits or does so on an 18-20), increased gerenal survivability (more hp at 1st level, for instance), and eventually allowed the development of unique (non-magical) capabilites.</p></blockquote><p></p>
[QUOTE="DJCupboard, post: 3019638, member: 21995"] I think this would be most funa as a one shot adventure rather than campaign (as others have already said). D20 modern, CoC, or storyteller might be better for long term campaigns, but I do think straight D&D could offer some fun. Crit = insta-zombie mush captures the genre perfectly. If was to run this long term I'd either use the UA variant generic classes (minus the spellcaster), or I'd start off with commoners for at least a few levels and then let them multiclass into the generic classes (minus the spell caster). I'd also limit the special abilities thay the generics could choose from to elimate anything overtly magical. I would let anyone who's character dies roll up someone new who gets discovered/rescued in the next scenario. I think playing characters who can't do much, a la comomoners, would be very fun, as long as you found some ways to give small bonuses for being creative (the two-by-four you sart with crits on a twenty, but the [insert clever improvised weapon that really can only be used once due to situational limtations] either auto crits or does so on an 18-20), increased gerenal survivability (more hp at 1st level, for instance), and eventually allowed the development of unique (non-magical) capabilites. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Would you play this?
Top