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<blockquote data-quote="Dragon Snack" data-source="post: 3604470" data-attributes="member: 9810"><p>I like the idea and explored it as an option when I was looking into opening a game store. While I wouldn't use such a service currently (unless X rocked my socks off), there are plenty of times in the past I would have.</p><p></p><p>Random musings...</p><p></p><p>Nix the resturant / bar idea. As others have mentioned, you don't want the hassles of running a resturant while limiting your returns. From the research that we did, very few gamers actually ordered food while gaming at a store. While some do, it's not enough to justify the overhead (space, health codes, utilities, stock - food and utensil's, dedicated employees, I'm sure I'm missing stuff) plus the intial capital investment (commercial equipment is not cheap).</p><p></p><p>Drinks could be a good fit, but find out how far you can go with local codes. Vending should have a low barrier to entry in most places and you may be able to get away with a self serve soda fountain/coffee machine (much like convenience stores). Once you get a bartender type server, you're probably looking at more regulations that will push it into an unprofitable side venture.</p><p></p><p>Shrinkage. Unfortunately, there are bad people out there and some of them are gamers. While there are ways to mitigate it, never underestimate the ingenuity or brashness of the people that want what you have (and don't want to pay for it). It was strange, most store owners I talked with downplayed theft at their stores, but most employees said that it was rampant (not sure if the owners didn't realize or if they just didn't want to admit it). Sadly, private room = nice place to hide while you stash the loot you just swiped.</p><p></p><p>Rothe has some good ideas. There are lots of gamers out there who will pay $50+ for a well painted miniature, so there are gamers with lots of disposable income willing to spend it. Those are also probably the gamers who don't spend much time on internet meassage boards...</p></blockquote><p></p>
[QUOTE="Dragon Snack, post: 3604470, member: 9810"] I like the idea and explored it as an option when I was looking into opening a game store. While I wouldn't use such a service currently (unless X rocked my socks off), there are plenty of times in the past I would have. Random musings... Nix the resturant / bar idea. As others have mentioned, you don't want the hassles of running a resturant while limiting your returns. From the research that we did, very few gamers actually ordered food while gaming at a store. While some do, it's not enough to justify the overhead (space, health codes, utilities, stock - food and utensil's, dedicated employees, I'm sure I'm missing stuff) plus the intial capital investment (commercial equipment is not cheap). Drinks could be a good fit, but find out how far you can go with local codes. Vending should have a low barrier to entry in most places and you may be able to get away with a self serve soda fountain/coffee machine (much like convenience stores). Once you get a bartender type server, you're probably looking at more regulations that will push it into an unprofitable side venture. Shrinkage. Unfortunately, there are bad people out there and some of them are gamers. While there are ways to mitigate it, never underestimate the ingenuity or brashness of the people that want what you have (and don't want to pay for it). It was strange, most store owners I talked with downplayed theft at their stores, but most employees said that it was rampant (not sure if the owners didn't realize or if they just didn't want to admit it). Sadly, private room = nice place to hide while you stash the loot you just swiped. Rothe has some good ideas. There are lots of gamers out there who will pay $50+ for a well painted miniature, so there are gamers with lots of disposable income willing to spend it. Those are also probably the gamers who don't spend much time on internet meassage boards... [/QUOTE]
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