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Community
General Tabletop Discussion
*Dungeons & Dragons
Would you prefer warlord or psion as a new class?
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<blockquote data-quote="Tony Vargas" data-source="post: 7881194" data-attributes="member: 996"><p>1e psionics was a bizarre, downright aberrant sub-system, generally regarded as broken even by the loose standards of the day. Level ended up having virtually no bearing on it, for instance, which is <em>weird</em> and meant a low-level psionic could conceivably take on enemies otherwise way out of his league. Psionic combat proceeded in segments (so 10 rounds of psionic combat in one round), so when it happened, it effectively put the normal combat on hold, and it used the kind of matrix-lookup guess-what-the-other-guy's-going-to-do resolution that I always found very frustrating.</p><p></p><p>But, I suppose you couldn't argue that it lacked 'flavor' for all that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And, y'know, if we discarded everything that had been badly implemented at some point in the game's history, we wouldn't have <em>anything</em>.</p><p></p><p>Which is actually kinda a good early example of implementing an opt-in option. The way psionic combat was designed, only psionics participated, so if you didn't use psionics for your players, the psionics of monsters had no impact. (The Psionic Blast, of course, did, but it used saving throws when used on non-psionics, like most supernatural attacks.)</p><p></p><p>Everyone waiting to use those rules, obviously, cares that they can't do so yet. </p><p></p><p>It's really getting past the point that it's valid to complain that it's taking too long for the Psion & Warlord &c, and to the point where it's valid to complain that they - and the fans who wanted them - have simply been excluded, outright.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7881194, member: 996"] 1e psionics was a bizarre, downright aberrant sub-system, generally regarded as broken even by the loose standards of the day. Level ended up having virtually no bearing on it, for instance, which is [I]weird[/I] and meant a low-level psionic could conceivably take on enemies otherwise way out of his league. Psionic combat proceeded in segments (so 10 rounds of psionic combat in one round), so when it happened, it effectively put the normal combat on hold, and it used the kind of matrix-lookup guess-what-the-other-guy's-going-to-do resolution that I always found very frustrating. But, I suppose you couldn't argue that it lacked 'flavor' for all that. ;) And, y'know, if we discarded everything that had been badly implemented at some point in the game's history, we wouldn't have [I]anything[/I]. Which is actually kinda a good early example of implementing an opt-in option. The way psionic combat was designed, only psionics participated, so if you didn't use psionics for your players, the psionics of monsters had no impact. (The Psionic Blast, of course, did, but it used saving throws when used on non-psionics, like most supernatural attacks.) Everyone waiting to use those rules, obviously, cares that they can't do so yet. It's really getting past the point that it's valid to complain that it's taking too long for the Psion & Warlord &c, and to the point where it's valid to complain that they - and the fans who wanted them - have simply been excluded, outright. [/QUOTE]
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