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<blockquote data-quote="erealspiller84" data-source="post: 5356812" data-attributes="member: 85824"><p>This was just an example but thanks for the corrections. I've read that the Quartermaster actually has more control than the captain. I was really surprised by this fact. In times of combat, the captain is in charge, but all other times, the quartermaster has almost all the saying power. He's knd of like the head of the sailor union lol. </p><p></p><p>About the profession, I can't recall which book, but it had the skill requirements to operate a ballista. I think it was the book with the legendary leader and war weaver... im having a brain fart moment.</p><p></p><p>And the idea of a themed campaign really should come at the consent of the players. Not everyone thinks it would be neat to all play faeries that live in a mushroom village and thwart the evil doings of log cutters and poachers.</p><p></p><p>On the other hand, players interested in doing a themed campaign must agree to some sort of guidlines/restrictions. A half-orc geomancer with a vow of poverty and no knowledge of the sea or sailor knots doesn't really belong on a pirate ship <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="erealspiller84, post: 5356812, member: 85824"] This was just an example but thanks for the corrections. I've read that the Quartermaster actually has more control than the captain. I was really surprised by this fact. In times of combat, the captain is in charge, but all other times, the quartermaster has almost all the saying power. He's knd of like the head of the sailor union lol. About the profession, I can't recall which book, but it had the skill requirements to operate a ballista. I think it was the book with the legendary leader and war weaver... im having a brain fart moment. And the idea of a themed campaign really should come at the consent of the players. Not everyone thinks it would be neat to all play faeries that live in a mushroom village and thwart the evil doings of log cutters and poachers. On the other hand, players interested in doing a themed campaign must agree to some sort of guidlines/restrictions. A half-orc geomancer with a vow of poverty and no knowledge of the sea or sailor knots doesn't really belong on a pirate ship :) [/QUOTE]
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