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<blockquote data-quote="Empirate" data-source="post: 5450129" data-attributes="member: 78958"><p>In a homebrew Stone Age-y campaign I will shortly begin DMing, I put the following restrictions on my players:</p><p></p><p></p><p>Everybody must come from the same small village and have some prior relation to each other.</p><p></p><p>E6 rules are in effect.</p><p></p><p>The only playable race is Humans. There may be other intelligent races in the world, but they're not for players.</p><p></p><p>Playable classes are only: Barbarian, Bard, Druid (Shapeshift Variant only), Monk, Paladin, Ranger, Rogue (no Trapfinding), Sorcerer, Favored Soul, Spirit Shaman, Scout, Warlock</p><p></p><p>Every PC gets 1 extra skillpoint per level (4 at 1st), which must be used for Craft or Profession skills.</p><p></p><p>PCs are illiterate by default. A rune script exists and can be learned for 2 skillpoints. For PCs, only 1 language exists, bonus languages are lost.</p><p></p><p>The following skills don't exist: Appraise, Decipher Script, Disable Device, Forgery, Open Lock.</p><p></p><p>The following spells don't exist: Align Weapon,<span style="font-family: 'Verdana'"> Arcane Lock</span><span style="font-family: 'Verdana'">, Blink</span><span style="font-family: 'Verdana'">, Chill/Heat Metal</span><span style="font-family: 'Verdana'">, Comprehend Languages</span><span style="font-family: 'Verdana'">, Create Water</span><span style="font-family: 'Verdana'">, Detect Chaos/Evil/Good/Law</span><span style="font-family: 'Verdana'">, Detect Secret Doors</span><span style="font-family: 'Verdana'">, Erase</span><span style="font-family: 'Verdana'">, Find Traps</span><span style="font-family: 'Verdana'">, Floating Disk</span><span style="font-family: 'Verdana'">, Illusory Script</span><span style="font-family: 'Verdana'">, Knock</span><span style="font-family: 'Verdana'">, Know Direction</span><span style="font-family: 'Verdana'">, Locate Object</span><span style="font-family: 'Verdana'">, Mage Armor</span><span style="font-family: 'Verdana'">, Magic Circle against Chaos/Evil/Good/Law</span><span style="font-family: 'Verdana'">, Make Whole</span><span style="font-family: 'Verdana'">, Mending</span><span style="font-family: 'Verdana'">, Misdirection</span><span style="font-family: 'Verdana'">, Mount</span><span style="font-family: 'Verdana'">, Obscure Object</span><span style="font-family: 'Verdana'">, Phantom Steed</span><span style="font-family: 'Verdana'">, Phantom Trap</span><span style="font-family: 'Verdana'">, Plant Growth</span><span style="font-family: 'Verdana'">, Protection from Chaos/Evil/Good/Law</span><span style="font-family: 'Verdana'">, Read Magic</span><span style="font-family: 'Verdana'">, Rope Trick</span><span style="font-family: 'Verdana'">, Secret Page</span><span style="font-family: 'Verdana'">, Sepia Snake Sigil</span><span style="font-family: 'Verdana'">, Spiritual Weapon</span><span style="font-family: 'Verdana'">, Tiny Hut</span><span style="font-family: 'Verdana'">, Tree Shape</span><span style="font-family: 'Verdana'">, Undetectable Alignment</span><span style="font-family: 'Verdana'">[FONT=&quot]</span>[/FONT].</p><p></p><p>Spells require no material components. However, every spell requires a special focus made of a material called Moonscatter, which is only rarely found in this world and is not normally sold. Higher level spells require larger pieces of this.</p><p></p><p>Metal equipment generally doesn't exist. Everything made of metal is automatically considered a masterwork item and requires the Feat "Smith" to craft at all. Weapons and Armor tables have been changed to reflect this.</p><p></p><p></p><p>So what do you think? Too much restrictions for having fun - or will my players have fun <em>because </em>of the restrictions?</p><p>I'm of the opinion that choices are the interesting part of playing an RPG. However, I'm also of the opinion that too much material to choose from makes the choice meaningless. IMO, restriction of options makes choices more interesting. This may sound paradoxical, but for some reason my group seems to agree - everybody seems really enthusiastic about the new campaign.</p><p></p><p>I'd be interested in your opinions on this.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5450129, member: 78958"] In a homebrew Stone Age-y campaign I will shortly begin DMing, I put the following restrictions on my players: Everybody must come from the same small village and have some prior relation to each other. E6 rules are in effect. The only playable race is Humans. There may be other intelligent races in the world, but they're not for players. Playable classes are only: Barbarian, Bard, Druid (Shapeshift Variant only), Monk, Paladin, Ranger, Rogue (no Trapfinding), Sorcerer, Favored Soul, Spirit Shaman, Scout, Warlock Every PC gets 1 extra skillpoint per level (4 at 1st), which must be used for Craft or Profession skills. PCs are illiterate by default. A rune script exists and can be learned for 2 skillpoints. For PCs, only 1 language exists, bonus languages are lost. The following skills don't exist: Appraise, Decipher Script, Disable Device, Forgery, Open Lock. The following spells don't exist:[FONT=Verdana] [/FONT]Align Weapon,[FONT=Verdana] Arcane Lock[/FONT][FONT=Verdana], Blink[/FONT][FONT=Verdana], Chill/Heat Metal[/FONT][FONT=Verdana], Comprehend Languages[/FONT][FONT=Verdana], Create Water[/FONT][FONT=Verdana], Detect Chaos/Evil/Good/Law[/FONT][FONT=Verdana], Detect Secret Doors[/FONT][FONT=Verdana], Erase[/FONT][FONT=Verdana], Find Traps[/FONT][FONT=Verdana], Floating Disk[/FONT][FONT=Verdana], Illusory Script[/FONT][FONT=Verdana], Knock[/FONT][FONT=Verdana], Know Direction[/FONT][FONT=Verdana], Locate Object[/FONT][FONT=Verdana], Mage Armor[/FONT][FONT=Verdana], Magic Circle against Chaos/Evil/Good/Law[/FONT][FONT=Verdana], Make Whole[/FONT][FONT=Verdana], Mending[/FONT][FONT=Verdana], Misdirection[/FONT][FONT=Verdana], Mount[/FONT][FONT=Verdana], Obscure Object[/FONT][FONT=Verdana], Phantom Steed[/FONT][FONT=Verdana], Phantom Trap[/FONT][FONT=Verdana], Plant Growth[/FONT][FONT=Verdana], Protection from Chaos/Evil/Good/Law[/FONT][FONT=Verdana], Read Magic[/FONT][FONT=Verdana], Rope Trick[/FONT][FONT=Verdana], Secret Page[/FONT][FONT=Verdana], Sepia Snake Sigil[/FONT][FONT=Verdana], Spiritual Weapon[/FONT][FONT=Verdana], Tiny Hut[/FONT][FONT=Verdana], Tree Shape[/FONT][FONT=Verdana], Undetectable Alignment[/FONT][FONT=Verdana][/FONT][FONT=Verdana][FONT="][/FONT][/FONT]. Spells require no material components. However, every spell requires a special focus made of a material called Moonscatter, which is only rarely found in this world and is not normally sold. Higher level spells require larger pieces of this. Metal equipment generally doesn't exist. Everything made of metal is automatically considered a masterwork item and requires the Feat "Smith" to craft at all. Weapons and Armor tables have been changed to reflect this. So what do you think? Too much restrictions for having fun - or will my players have fun [I]because [/I]of the restrictions? I'm of the opinion that choices are the interesting part of playing an RPG. However, I'm also of the opinion that too much material to choose from makes the choice meaningless. IMO, restriction of options makes choices more interesting. This may sound paradoxical, but for some reason my group seems to agree - everybody seems really enthusiastic about the new campaign. I'd be interested in your opinions on this. [/QUOTE]
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