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<blockquote data-quote="Herzog" data-source="post: 5450851" data-attributes="member: 25696"><p>[MENTION=78958]Empirate[/MENTION]:</p><p>I play in a campaign that started out somewhat like that.</p><p> </p><p>Your E6 and the requirement for spellcasting focus will probably help you against the problems we ran in to, but let me spell them out for you anyway, so you can avoid them:</p><p> </p><p>The restrictions on equipment hurt your 'fighter' PC's the most. </p><p>Make sure (as you have already started by banning some spells that would otherwise let the casters outshine the fighters) that your 'fighter' PC's don't end up with lower AC and weapon dmg than the casters.</p><p> </p><p>Keep a lid on your druid. The restriction to shapechange variant from PHII is a good start.</p><p> </p><p>I'm not sure if you also have prepared a restriction on books, but a more generic 'ban' on spells might be in order.</p><p>(like: you can't have spells that improve your AC, otherwise you'll end up with better AC than the fighter.)</p><p> </p><p>For example, I noticed you didn't ban 'Barkskin'...</p><p> </p><p>In our campaign, most problems resulted from the different expectations the DM and players had. Some were expecting all magic to be removed eventually from the campaign, others expected magic to become more available (as other inventions like iron etc. also became available), while I personally expected the restrictions mostly to be about having a 'semi-reasonable' explanation for your magic use. (like blowing sand in someone's face as part of a 'sleep' spell....)</p><p> </p><p>Make sure you and all players have a good understanding about the restrictions you enforce, why you enforce them (I expect both low magic AND balance) and how this may change (if at all) during the campaign.</p><p> </p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Herzog, post: 5450851, member: 25696"] [MENTION=78958]Empirate[/MENTION]: I play in a campaign that started out somewhat like that. Your E6 and the requirement for spellcasting focus will probably help you against the problems we ran in to, but let me spell them out for you anyway, so you can avoid them: The restrictions on equipment hurt your 'fighter' PC's the most. Make sure (as you have already started by banning some spells that would otherwise let the casters outshine the fighters) that your 'fighter' PC's don't end up with lower AC and weapon dmg than the casters. Keep a lid on your druid. The restriction to shapechange variant from PHII is a good start. I'm not sure if you also have prepared a restriction on books, but a more generic 'ban' on spells might be in order. (like: you can't have spells that improve your AC, otherwise you'll end up with better AC than the fighter.) For example, I noticed you didn't ban 'Barkskin'... In our campaign, most problems resulted from the different expectations the DM and players had. Some were expecting all magic to be removed eventually from the campaign, others expected magic to become more available (as other inventions like iron etc. also became available), while I personally expected the restrictions mostly to be about having a 'semi-reasonable' explanation for your magic use. (like blowing sand in someone's face as part of a 'sleep' spell....) Make sure you and all players have a good understanding about the restrictions you enforce, why you enforce them (I expect both low magic AND balance) and how this may change (if at all) during the campaign. Good luck! [/QUOTE]
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