Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Would you rather... (Game Style)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Empirate" data-source="post: 5450947" data-attributes="member: 78958"><p>Thanks for your great suggestions. I do plan to make magic more widely available over the course of the campaign, although mostly in the form of magic items. The PCs right now are a Ranger, a Warlock, and a Druid, and all plan to stay single-classed (to grab those juicy E6 capstone feats later on). I don't foresee any balance problems - the Druid is limited to the Shapeshift variant, the other two are fine with that.</p><p></p><p></p><p>I think I'll explain my setting a little, if you'll forgive the wall of text:</p><p></p><p>The story revolves around another, alien species of Humans (who call themselves post-Humans), who are genetically and nanotechnically engineered to be generally better than 'normal' Humans (mechanically, Aasimar, but not so nice). These use high tech to ease their lives - it's basically standard D&D magic reflavored as nanotechnology. All of them have at least one level in the Wizard class, and all of them are well equipped with wands, scrolls, and wondrous items.</p><p></p><p>These post-Humans have long ago colonized the game world through portals. They used a specially modified breed of Humans to live and work there as slaves - the game world has high radiation levels and can't support post-Humans for long, but the colonizer race has adapted. The post-Humans wanted to colonize that world to gather Moonscatter (actually pieces of a former moon-come-ring system, which periodically rain down onto the surface), an endlessly useful material that isn't found in any other world.</p><p></p><p>From the early slave colonizers mining this Moonscatter, the PCs have sprung, born into a world that is intentionally kept low on technology (and magic, obviously). However, the slaves have over the centuries adapted their own form of native, intuitive nanotechnology - hence Druids, Warlocks, Favored Souls, and Sorcerers. This is very rare though, inherited through various recessive strains of DNA or whatever.</p><p></p><p></p><p>The campaign's idea is that the players start in a stone age fantasy world low on what they perceive to be magic, and very low on technology. Over the course of the campaign, they'll discover that the campaign is not, actually, a fantasy campaign, but a SciFi game. Also, they'll discover that their whole people are slaves in a world that functions as the universe's largest labor camp.</p><p></p><p>So the main reason for limiting options was the story. Balance came in as a secondary consideration, but I soon decided that I wanted no Wizards (at least, at first), and absolutely no Clerics or Archivists. I'll see whether I'll introduce Artificers later - in E6, it should be manageable.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5450947, member: 78958"] Thanks for your great suggestions. I do plan to make magic more widely available over the course of the campaign, although mostly in the form of magic items. The PCs right now are a Ranger, a Warlock, and a Druid, and all plan to stay single-classed (to grab those juicy E6 capstone feats later on). I don't foresee any balance problems - the Druid is limited to the Shapeshift variant, the other two are fine with that. I think I'll explain my setting a little, if you'll forgive the wall of text: The story revolves around another, alien species of Humans (who call themselves post-Humans), who are genetically and nanotechnically engineered to be generally better than 'normal' Humans (mechanically, Aasimar, but not so nice). These use high tech to ease their lives - it's basically standard D&D magic reflavored as nanotechnology. All of them have at least one level in the Wizard class, and all of them are well equipped with wands, scrolls, and wondrous items. These post-Humans have long ago colonized the game world through portals. They used a specially modified breed of Humans to live and work there as slaves - the game world has high radiation levels and can't support post-Humans for long, but the colonizer race has adapted. The post-Humans wanted to colonize that world to gather Moonscatter (actually pieces of a former moon-come-ring system, which periodically rain down onto the surface), an endlessly useful material that isn't found in any other world. From the early slave colonizers mining this Moonscatter, the PCs have sprung, born into a world that is intentionally kept low on technology (and magic, obviously). However, the slaves have over the centuries adapted their own form of native, intuitive nanotechnology - hence Druids, Warlocks, Favored Souls, and Sorcerers. This is very rare though, inherited through various recessive strains of DNA or whatever. The campaign's idea is that the players start in a stone age fantasy world low on what they perceive to be magic, and very low on technology. Over the course of the campaign, they'll discover that the campaign is not, actually, a fantasy campaign, but a SciFi game. Also, they'll discover that their whole people are slaves in a world that functions as the universe's largest labor camp. So the main reason for limiting options was the story. Balance came in as a secondary consideration, but I soon decided that I wanted no Wizards (at least, at first), and absolutely no Clerics or Archivists. I'll see whether I'll introduce Artificers later - in E6, it should be manageable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Would you rather... (Game Style)
Top