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<blockquote data-quote="Herzog" data-source="post: 5451026" data-attributes="member: 25696"><p>Be careful.</p><p> </p><p>A radical shift like that (magic is actually technology) might seem like an interesting twist, but make sure it doesn't screw over the PC's ideas of his background.</p><p> </p><p>Players tend to write things into their background based on how they expect the world to work. If your technology works EXACTLY like magic, this is not a problem. If, however, you plan to introduce subtle differences as clues they are not exactly the same, make sure to discuss the character backgrounds to find out if any of your changes would have an impact on how the character perceived the world.</p><p> </p><p>A simplified example: If 'magic' is inherited, it makes no sense that a character has learned magic from someone else. If, however, a player has written this in his character's background, you might have to inform him that he wasn't tought magic per se, but merely was tought how to control the magic within him.</p><p> </p><p>I have VERY bad experiences with these sort of player expectation vs DM knowledge things. I'm not saying your players would have the same problems, just sharing my own experience.</p></blockquote><p></p>
[QUOTE="Herzog, post: 5451026, member: 25696"] Be careful. A radical shift like that (magic is actually technology) might seem like an interesting twist, but make sure it doesn't screw over the PC's ideas of his background. Players tend to write things into their background based on how they expect the world to work. If your technology works EXACTLY like magic, this is not a problem. If, however, you plan to introduce subtle differences as clues they are not exactly the same, make sure to discuss the character backgrounds to find out if any of your changes would have an impact on how the character perceived the world. A simplified example: If 'magic' is inherited, it makes no sense that a character has learned magic from someone else. If, however, a player has written this in his character's background, you might have to inform him that he wasn't tought magic per se, but merely was tought how to control the magic within him. I have VERY bad experiences with these sort of player expectation vs DM knowledge things. I'm not saying your players would have the same problems, just sharing my own experience. [/QUOTE]
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