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Would You Rather Have a LE or CN party member?
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<blockquote data-quote="Blue" data-source="post: 7471664" data-attributes="member: 20564"><p>The only long term evil character I played was back in AD&D 2nd. Boasis was a petty evil priest of Mask, know for being glib and lazy. He joined a "goodish" party - they were more inspired by gold and glory, but glory came from doing deeps people int he cities would cheer about.</p><p></p><p>He was petty evil - doing evil things for his own comfort and advancement, not out of a grand scheme to do evil. Animate dead foes to use them as trap detectors. Started a competing thieves guild in a city that already had several, etc. But he didn't betray the party.</p><p></p><p>He had joined under the guise of a cleric of Shaundankel (sp?), back in 2ed a minor god of traveling in the Realms. After several months when they found out he was a cleric of a god of thieves the party wanted to know why they should trust him. They knew he was supremely lazy, and he pointed out that he coukld have a big score <em>once</em>, and then for the rest of his life work looking over his shoulder to avoid a powerful and vengeful adventuring company with contacts and divination, or just go adventuring a few days a month and make more then that in a handful of adventures while making powerful allies.</p><p></p><p>The key was that he provided interesting in-character drama while still being aligned with the party enough to move forward and not cause any <em>player</em> drama. It was discussed with the other players before I even made the character.</p></blockquote><p></p>
[QUOTE="Blue, post: 7471664, member: 20564"] The only long term evil character I played was back in AD&D 2nd. Boasis was a petty evil priest of Mask, know for being glib and lazy. He joined a "goodish" party - they were more inspired by gold and glory, but glory came from doing deeps people int he cities would cheer about. He was petty evil - doing evil things for his own comfort and advancement, not out of a grand scheme to do evil. Animate dead foes to use them as trap detectors. Started a competing thieves guild in a city that already had several, etc. But he didn't betray the party. He had joined under the guise of a cleric of Shaundankel (sp?), back in 2ed a minor god of traveling in the Realms. After several months when they found out he was a cleric of a god of thieves the party wanted to know why they should trust him. They knew he was supremely lazy, and he pointed out that he coukld have a big score [I]once[/I], and then for the rest of his life work looking over his shoulder to avoid a powerful and vengeful adventuring company with contacts and divination, or just go adventuring a few days a month and make more then that in a handful of adventures while making powerful allies. The key was that he provided interesting in-character drama while still being aligned with the party enough to move forward and not cause any [I]player[/I] drama. It was discussed with the other players before I even made the character. [/QUOTE]
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