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Would You Rather Maintain Campaign Theme or Win?
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<blockquote data-quote="Bayushi_seikuro" data-source="post: 9041432" data-attributes="member: 7024851"><p>Personally, I don't know that the GURPS comment specifically helps this discussion in regards to the designers not culling spells and effects from the system. GURPS is designed, as in the name, to be a generic roleplaying system. If systems are thought of as toolboxes - you have an engineering toolkit, a mechanical toolkit, a first aid kit etc - GURPS instead would be, I think, a well-stocked generic lab that can do science research, repair cars,and work as a makeshift ER.</p><p></p><p>Even in GURPS, you deal in power levels and what's appropriate for one fantasy game will not be thematic and appropriate for another. I'm not sure a game heavy on realism is taking too well to my swordmaster who gets two attacks and two parries in the span of a round - which if I recall right is a second.</p></blockquote><p></p>
[QUOTE="Bayushi_seikuro, post: 9041432, member: 7024851"] Personally, I don't know that the GURPS comment specifically helps this discussion in regards to the designers not culling spells and effects from the system. GURPS is designed, as in the name, to be a generic roleplaying system. If systems are thought of as toolboxes - you have an engineering toolkit, a mechanical toolkit, a first aid kit etc - GURPS instead would be, I think, a well-stocked generic lab that can do science research, repair cars,and work as a makeshift ER. Even in GURPS, you deal in power levels and what's appropriate for one fantasy game will not be thematic and appropriate for another. I'm not sure a game heavy on realism is taking too well to my swordmaster who gets two attacks and two parries in the span of a round - which if I recall right is a second. [/QUOTE]
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