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*TTRPGs General
Would You Rather Maintain Campaign Theme or Win?
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<blockquote data-quote="GMMichael" data-source="post: 9043922" data-attributes="member: 6685730"><p>I believe you were saying that if Fire and Stun follow the same rules*, then they are the same thematically. I was pointing to how the theme might treat them differently (although, why one would incur fines and the other wouldn't is a question best left to gonzo-style games). If you don't distinguish between in-game rules and metagame rules, well, there's not a lot to discuss here.</p><p></p><p>Another example occurred to me, though not from a DRPG...</p><p>In a military simulation video game, you can use certain actions to shoot through walls and armor, when under normal circumstances you couldn't. A glitch. Using the glitches wears down the "simulation game" aspect, leaving players with just a "game" to be won or lost, not experienced. <strong>Would you avoid glitches to support the simulation, or would you use every tool available to win?</strong></p><p></p><p>Note that this changes the original question a bit too, because for many, glitching is synonymous with cheating. However, it casts a new light on the rules and mechanisms: the thematic rules say no, you can't shoot through walls unless you're using a strong enough weapon. The marketer's rules (or rulebook) agree: of course it's impossible to walk partially through a wall and shoot your opponent - that's not how the game is designed. However, the code disagrees: if you use the controls just right, shooting through walls is possible with any weapon.</p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">*Since one causes Physical damage and the other Mental, they don't follow the same rules. Strictly speaking.</span></p></blockquote><p></p>
[QUOTE="GMMichael, post: 9043922, member: 6685730"] I believe you were saying that if Fire and Stun follow the same rules*, then they are the same thematically. I was pointing to how the theme might treat them differently (although, why one would incur fines and the other wouldn't is a question best left to gonzo-style games). If you don't distinguish between in-game rules and metagame rules, well, there's not a lot to discuss here. Another example occurred to me, though not from a DRPG... In a military simulation video game, you can use certain actions to shoot through walls and armor, when under normal circumstances you couldn't. A glitch. Using the glitches wears down the "simulation game" aspect, leaving players with just a "game" to be won or lost, not experienced. [B]Would you avoid glitches to support the simulation, or would you use every tool available to win?[/B] Note that this changes the original question a bit too, because for many, glitching is synonymous with cheating. However, it casts a new light on the rules and mechanisms: the thematic rules say no, you can't shoot through walls unless you're using a strong enough weapon. The marketer's rules (or rulebook) agree: of course it's impossible to walk partially through a wall and shoot your opponent - that's not how the game is designed. However, the code disagrees: if you use the controls just right, shooting through walls is possible with any weapon. [SIZE=3] *Since one causes Physical damage and the other Mental, they don't follow the same rules. Strictly speaking.[/SIZE] [/QUOTE]
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