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<blockquote data-quote="Kelleris" data-source="post: 2184860" data-attributes="member: 19130"><p>This is why I was considering making arms and armor an exception to the general magic-item-suppression rule. FWIW, though, this <em>is</em> basically a caster class, so being unable to breach DR is not a huge problem for them in most cases. The low AC/hit point loss is partly offset by immunity to spells, spell-likes and supernaturals, and there are several <em>mage armor</em>/<em>shield</em>-style devices for getting a decent AC if you need it. And I was considering allowing magic (probably light in this case) armor, of course, as one of the few exceptions.</p><p></p><p></p><p></p><p>A good point, but I would see this as a feature, not a bug. Having to weigh the drawbacks makes abilities more interesting, and this particular drawback isn't crippling. Might want to talk the cleric into sinking a few more ranks into Heal than he did before, or whip up some healing gel (alchemical, ergo not magical) and pass it around.</p><p></p><p>Thanks for all your comments. The last couple of times I started a thread it didn't even get this far. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I am a little surprised at the categorical insistence that magic does characters more good than ill, though - it seems buffing magic and clerical healing is more common than my personal experience shows.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 2184860, member: 19130"] This is why I was considering making arms and armor an exception to the general magic-item-suppression rule. FWIW, though, this [i]is[/i] basically a caster class, so being unable to breach DR is not a huge problem for them in most cases. The low AC/hit point loss is partly offset by immunity to spells, spell-likes and supernaturals, and there are several [I]mage armor[/I]/[I]shield[/I]-style devices for getting a decent AC if you need it. And I was considering allowing magic (probably light in this case) armor, of course, as one of the few exceptions. A good point, but I would see this as a feature, not a bug. Having to weigh the drawbacks makes abilities more interesting, and this particular drawback isn't crippling. Might want to talk the cleric into sinking a few more ranks into Heal than he did before, or whip up some healing gel (alchemical, ergo not magical) and pass it around. Thanks for all your comments. The last couple of times I started a thread it didn't even get this far. :p I am a little surprised at the categorical insistence that magic does characters more good than ill, though - it seems buffing magic and clerical healing is more common than my personal experience shows. [/QUOTE]
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