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<blockquote data-quote="Bront" data-source="post: 2184879" data-attributes="member: 19696"><p>I might suggest something on the oposit end of the spectrum.</p><p></p><p>Allowing him to nullify all magical effects on himself (perhaps 10' Rad) for a particular duration (Perhaps 1 rd per level) one or more times per day. Basicly, he can anti-magic shell himself for short periods of time.</p><p></p><p>He can be buffed and worked magicly, use magic armor, etc, or he can sacrifice all that to nullify all magical effects in his general vecinity for a limited amount of time. If you want, you can scale the range AND duration of the influence per level, so a low level character might be able to use it on himself (And therefore nullify magic to use a flash light or calculator) while a high level one might be able to sustain a large envelope for a fairly long time (Allowing him to use a larger vehicle, ect).</p><p></p><p>If you want it specificly for him to be always on though, you might be better off with non-droppable SR that scales with the class level (10+1 per level), basicly that the higher level he gets, the harder it is for him to be influenced by magic of any kind.</p><p></p><p>All of these are simpler and cleaner mechanics as well, doesn't involving rewriting anything already existing, but draws on existing powers/spells and simply adjusts the scope of the effect (Area of effect for the Anti-magic, or just non-droppable for SR).</p><p></p><p>Plus, if you like both of these, you can include both of them since they don't realy overlap each other.</p></blockquote><p></p>
[QUOTE="Bront, post: 2184879, member: 19696"] I might suggest something on the oposit end of the spectrum. Allowing him to nullify all magical effects on himself (perhaps 10' Rad) for a particular duration (Perhaps 1 rd per level) one or more times per day. Basicly, he can anti-magic shell himself for short periods of time. He can be buffed and worked magicly, use magic armor, etc, or he can sacrifice all that to nullify all magical effects in his general vecinity for a limited amount of time. If you want, you can scale the range AND duration of the influence per level, so a low level character might be able to use it on himself (And therefore nullify magic to use a flash light or calculator) while a high level one might be able to sustain a large envelope for a fairly long time (Allowing him to use a larger vehicle, ect). If you want it specificly for him to be always on though, you might be better off with non-droppable SR that scales with the class level (10+1 per level), basicly that the higher level he gets, the harder it is for him to be influenced by magic of any kind. All of these are simpler and cleaner mechanics as well, doesn't involving rewriting anything already existing, but draws on existing powers/spells and simply adjusts the scope of the effect (Area of effect for the Anti-magic, or just non-droppable for SR). Plus, if you like both of these, you can include both of them since they don't realy overlap each other. [/QUOTE]
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