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<blockquote data-quote="Kelleris" data-source="post: 2184449" data-attributes="member: 19130"><p>Okay, here's the idea I'm playing with: a higher-level ability that grants magic immunity, like that of a golem but with no exceptions. It can't be lowered, however, once accepted, and prevents you from gaining direct bonuses from magical items (no <em>cloaks of resistance</em>, but magic arms and armor are okay).</p><p></p><p>It looks from the responses that people won't willingly take this as-is, despite the power of magic immunity. So what would I need to make you find this an acceptable ability to gain?</p><p></p><p>Some possibilities:</p><ul> <li data-xf-list-type="ul">Nothing needs to be changed; the ability is powerful and useful as-is.</li> <li data-xf-list-type="ul">Add the ability to drop the immunity for a short time, for a lowish XP cost - 50 XP per character level.</li> <li data-xf-list-type="ul">Add the ability to drop the immunity for a short time, for a highish XP cost - 200 XP per character level.</li> <li data-xf-list-type="ul">Allow the character to benefit normally from magically items.</li> <li data-xf-list-type="ul">Allow the character to take some long period to drop the magic immunity, say ten minutes of concentration for a couple of rounds' susceptibility to healing &c.</li> <li data-xf-list-type="ul">Add the ability to drop the immunity for a little bit of time, say a full-round action to drop the immunity for a few rounds. (Making it costly in combat, but fine outside.)</li> <li data-xf-list-type="ul">Something else?</li> </ul></blockquote><p></p>
[QUOTE="Kelleris, post: 2184449, member: 19130"] Okay, here's the idea I'm playing with: a higher-level ability that grants magic immunity, like that of a golem but with no exceptions. It can't be lowered, however, once accepted, and prevents you from gaining direct bonuses from magical items (no [I]cloaks of resistance[/I], but magic arms and armor are okay). It looks from the responses that people won't willingly take this as-is, despite the power of magic immunity. So what would I need to make you find this an acceptable ability to gain? Some possibilities: [list] [*]Nothing needs to be changed; the ability is powerful and useful as-is. [*]Add the ability to drop the immunity for a short time, for a lowish XP cost - 50 XP per character level. [*]Add the ability to drop the immunity for a short time, for a highish XP cost - 200 XP per character level. [*]Allow the character to benefit normally from magically items. [*]Allow the character to take some long period to drop the magic immunity, say ten minutes of concentration for a couple of rounds' susceptibility to healing &c. [*]Add the ability to drop the immunity for a little bit of time, say a full-round action to drop the immunity for a few rounds. (Making it costly in combat, but fine outside.) [*]Something else? [/list] [/QUOTE]
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