• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Would You Use A (Villainous) Race Like This?


log in or register to remove this ad

Hmmm...

Falrewn: Beautiful and brash immortals who change with the seasons.

Let's cut the current dynamic then and make them a people that are predominantly violet-skinned, but with some leaning towards blue and some leaning towards red. Their hair comes in both green and brown. Children start out as creamy white and bald with eye colour matching the way their skin will eventually turn out. All falrewn, even children, change with the seasons, becoming less vital but all less foolish in Autumn and Winter.

Culturally, instead of having different clans, we can perhaps say that falrewn are extremely territorial: intruders are to be excised like weeds. This extends even to falrewn communities. While they have public spaces in which to be creative and mingle, to enter the home of a falrewn means death, even for their friends (though of course a falrewn wound never enter the home of a falrewn friend). And despite a love of gardening, falrewn are almost never druids, instead relying on mundane skills and their smarts.

+2 Str, +2 Int, -2 Wis (might help explain why they do not always flourish despite being long lived)
Acid Resistance 5
Stubborn
Hatred (Elf and Reptilian)
Share Memory 1/day
Low-light Vision
+2 to Profession (Gardener)
Hold Breath

Not sure how I would handle it in 4E. That game is not my area of expertise. But it might be something like:

+2 Str, +2 Int
Size: Medium
Speed: 6 Squares
Vision: Low-light

Languages: Common, Falrewn
Skill Bonuses: +2 Bluff, +2 Diplomacy
+N Racial Bonus to Saving Throws vs. Charms
Acid Resistance 5 + 1/2 Level
? Encounter Power Based on Memory
 


Now that I think of it, it is probably almost impossible to get traction for a race without a picture these days. Of course, I have no art skills...
 

Why not link the color changing with the seasons?

You currently have two changes in the race: change in skin color as they age; and change in temperment as the seasons change. You could simplify and link the two changes, having the external skin color reflect the internal change of temperment. Maybe the skin color change is a form of camouflage, which helps them when the external environment changes.

Maybe that could set up the plot for the PCs. The villages are being attacked by multiple different attackers, but when the PCs go looking (a few months later, in a more quiet phase), they find a totally different looking people than the two types of attackers.
 

That might be interesting from a plot perspective, but it would be kind of complicated too. Not sure what it would really add overall.

So, it appears there is a kind of conundrum here: I want a villainous race this is beautiful, strong, smart, elitist, and cultivated. But I do not want them to be elves. Am I just supposed to accept that those two goals are somehow contradictory? Have the possibilities for non-elves been ruined by the half-dozen or more varieties of elves we have had over the years? (High, Wood, Grey, Wild, Drow, Aquatic)
 

I think I may start a new brainstorming thread, starting with the qualifications that our new race must: evil, beautiful, normal sized, equal to PC races, relatively common, native to the material plane, and not elves.
 

You stated a race... And it doesn't fit what you're discussing here. So if you're looking for something crunch-to-flavor you have to actually give something to work off of.

And elves are not the end-all be-all of beauty... Not sure where ya got that one :D.

Slainte

-Loonook.
 

Into the Woods

Remove ads

Top