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Would You Use A (Villainous) Race Like This?
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<blockquote data-quote="Kaodi" data-source="post: 5903800" data-attributes="member: 1231"><p>I suppose they were sort of tacked on, but not for entirely non-sensical reasons (to me). I could definitely cut the adult colour changing, though I think I would like to keep it for the maturing process to emphasize that at some point they are more alike. Also, I had some tulip bulbs from the garden, and when you peeled away the dirty outer layer they were white. </p><p></p><p>The aging thing was to was make them kind of "seasonal" like most plants are. But I guess it could be cut, and give them a more normal aging, but with the proviso that none has ever been known to die of old age. I think the memory sharing could be used to partially explain why they do not just keep aging in hiding, as the dead live on in the memories they have given to others, which really affects their outlook on the risk versus reward of possible death. </p><p></p><p>The clans are not exactly at war, as I see it. Each clan has many different communities, and those communities may fight each other to the death, but it never really gets to the level of all out warfare. Also, I do not think the clans would actually be a historical phenomenon for the falrewn. Before they were beaten back and broken up by their enemies, they were a united people. Perhaps the clans developed because when they went into hiding they had to devise some way to determine how to split up their groups to go into hiding, and that just seemed like the easiest. Over time, as the communities became more genetically homogenous, it became less and less common to have a child born who was different from its parents, and it became the custom to pass off such children to the "right" communities. This tradition, while strange to outsiders, could probably be used to explain why the different communities rarely try to exterminate each other outright: it would not be good to try <em>too</em> hard to wipe out your distant relatives.</p><p></p><p>But in terms of how non-sensical this is... well, no more non-sensical than what happened with certain imposed groupings in certain countries on a certain continent, all of which will go unnamed. </p><p></p><p>And finally, for the elf thing... maybe that could be addressed if I went into more detail about physical appearance? Visually I think they would be more like humans than elves, though they are not (at least closely) related to humans. But culturally, unlike elves, who enhance nature, the falrewn way of doing things is also more like humans: they build (or at least used to) grand cities, they rearrange things to suit their liking rather than merely guiding them. Druidism for them is not meant to imply a way of life: it is merely a set of skills for achieving an end to them.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 5903800, member: 1231"] I suppose they were sort of tacked on, but not for entirely non-sensical reasons (to me). I could definitely cut the adult colour changing, though I think I would like to keep it for the maturing process to emphasize that at some point they are more alike. Also, I had some tulip bulbs from the garden, and when you peeled away the dirty outer layer they were white. The aging thing was to was make them kind of "seasonal" like most plants are. But I guess it could be cut, and give them a more normal aging, but with the proviso that none has ever been known to die of old age. I think the memory sharing could be used to partially explain why they do not just keep aging in hiding, as the dead live on in the memories they have given to others, which really affects their outlook on the risk versus reward of possible death. The clans are not exactly at war, as I see it. Each clan has many different communities, and those communities may fight each other to the death, but it never really gets to the level of all out warfare. Also, I do not think the clans would actually be a historical phenomenon for the falrewn. Before they were beaten back and broken up by their enemies, they were a united people. Perhaps the clans developed because when they went into hiding they had to devise some way to determine how to split up their groups to go into hiding, and that just seemed like the easiest. Over time, as the communities became more genetically homogenous, it became less and less common to have a child born who was different from its parents, and it became the custom to pass off such children to the "right" communities. This tradition, while strange to outsiders, could probably be used to explain why the different communities rarely try to exterminate each other outright: it would not be good to try [I]too[/I] hard to wipe out your distant relatives. But in terms of how non-sensical this is... well, no more non-sensical than what happened with certain imposed groupings in certain countries on a certain continent, all of which will go unnamed. And finally, for the elf thing... maybe that could be addressed if I went into more detail about physical appearance? Visually I think they would be more like humans than elves, though they are not (at least closely) related to humans. But culturally, unlike elves, who enhance nature, the falrewn way of doing things is also more like humans: they build (or at least used to) grand cities, they rearrange things to suit their liking rather than merely guiding them. Druidism for them is not meant to imply a way of life: it is merely a set of skills for achieving an end to them. [/QUOTE]
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