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Would you use or allow average damage to speed up gameplay?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3059459" data-attributes="member: 32740"><p>Okay, I don't speak for what OTHER people may have wanted, expected, etc. All _I_ meant was exactly what I said. It seemed that any response I selected would additionally infer that use of average damage DOES have a significant effect on how much time it takes to complete a round of combat. The poll responses, while humorous as is typical and perhaps even expected on ENworld, just didn't give me the clear option I wanted which was that the question - IMO - was largely irrelevant.</p><p></p><p>I DID understand that you were looking for a level range for which average damage was most suited and thus my lack of response. My experience is that the single most time-consuming factor as levels increase is simply the vast array of options that players have for their characters. Once they finally decide what to do there is little or no delay and thus for purposes of speeding up gameplay there are other places to look first. It's the time it takes to make that initial decision of what to do that slows the game down, not arithmetic. That delay gets worse as the fight gets more intense and players start to PORE over their character sheets looking for the first time in months at what their character REALLY has in equipment, skills and feats when the standard procedures of "just throw damage at it" won't work.</p><p>For MY part, the intent was not to actually criticize the poll itself but to spark discussion about what ARE good ways to speed up combat since my belief was that average damage really wasn't addressing the problem.</p><p></p><p>If you really want a better example poll the one you just gave above IS better. Not as amusing, but much clearer in terms of what kind of information sampling you're after. One other thing I'd do would be to be sure that the question posed in the thread title, the title of the poll and the poll options all work together. After all the thread title is: "Would you use or allow average damage to speed up gameplay?" while the question at the top of the poll itself is, "What do you think about average damage?" (a FAR more general topic) and the poll options are then intended to produce very specific level ranges for use.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3059459, member: 32740"] Okay, I don't speak for what OTHER people may have wanted, expected, etc. All _I_ meant was exactly what I said. It seemed that any response I selected would additionally infer that use of average damage DOES have a significant effect on how much time it takes to complete a round of combat. The poll responses, while humorous as is typical and perhaps even expected on ENworld, just didn't give me the clear option I wanted which was that the question - IMO - was largely irrelevant. I DID understand that you were looking for a level range for which average damage was most suited and thus my lack of response. My experience is that the single most time-consuming factor as levels increase is simply the vast array of options that players have for their characters. Once they finally decide what to do there is little or no delay and thus for purposes of speeding up gameplay there are other places to look first. It's the time it takes to make that initial decision of what to do that slows the game down, not arithmetic. That delay gets worse as the fight gets more intense and players start to PORE over their character sheets looking for the first time in months at what their character REALLY has in equipment, skills and feats when the standard procedures of "just throw damage at it" won't work. For MY part, the intent was not to actually criticize the poll itself but to spark discussion about what ARE good ways to speed up combat since my belief was that average damage really wasn't addressing the problem. If you really want a better example poll the one you just gave above IS better. Not as amusing, but much clearer in terms of what kind of information sampling you're after. One other thing I'd do would be to be sure that the question posed in the thread title, the title of the poll and the poll options all work together. After all the thread title is: "Would you use or allow average damage to speed up gameplay?" while the question at the top of the poll itself is, "What do you think about average damage?" (a FAR more general topic) and the poll options are then intended to produce very specific level ranges for use. [/QUOTE]
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