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General Tabletop Discussion
*TTRPGs General
Would you use or allow average damage to speed up gameplay?
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<blockquote data-quote="takasi" data-source="post: 3059588" data-attributes="member: 20194"><p>I don't understand how the question is irrelevant. "How do you feel about average damage?" is a rather generic question. The first response was a (attempted) funny way of either saying I don't like it or I don't care about it. You have dice and you want to use them. It doesn't explain why you want to keep rolling dice, but I wasn't designing a poll to figure out why people don't want average damage. If you want to express that then that's what the board is for.</p><p></p><p>Honestly, I did not intend for the poll to assume that average damage speeds up combat. My post assumes it, but the poll wasn't intended to. I thought the first response was generic enough to include people who feel that there's no point in using average damage. Maybe you don't have enough dice, maybe the reasoning isn't exactly because you have a bunch of dice and want to use them, but I thought the majority of people would understand that it's a joke.</p><p></p><p></p><p></p><p>What you're looking for then is a "What slows down combat at higher levels?" thread or poll. I posted this thread for venting about average damage and discussing its use in DDM, how the mechanics of D&D might break down at low levels, and to what degree it (not everything else at the table) slows down combat at high levels.</p><p></p><p>As a threadjack though on high level combat:</p><p></p><p>IME players who have built their characters from the ground up have few problems with high level tactics. By the time it's their turn they know what spell they're going to try, what buffs the party needs and when to activate their class abilities. I have trained them well on this, because if they don't decide quickly then I decide for them: they delay. You can control this response, but you can't speed up die rolling and number crunching (unless you go with computer spreadsheets, which IME isn't very fun). </p><p></p><p>On the other hand, the unprepared DM can waste a great deal of time if he doesn't understand what his monsters can do. Players only have to worry about one (or two) sheets that they've built from scratch for months, whereas the DM is often flung into situations where he must ad hoc very complex monsters that he may be unfamiliar with. This is another good topic: Who slows down the high level game more, the PCs or the DM? It depends on the table of course, but in most cases the DM clearly has more on his shoulders. If you're well prepared though you should know the first 5 rounds of combat for pretty much every villain, with a few backup plans here and there.</p></blockquote><p></p>
[QUOTE="takasi, post: 3059588, member: 20194"] I don't understand how the question is irrelevant. "How do you feel about average damage?" is a rather generic question. The first response was a (attempted) funny way of either saying I don't like it or I don't care about it. You have dice and you want to use them. It doesn't explain why you want to keep rolling dice, but I wasn't designing a poll to figure out why people don't want average damage. If you want to express that then that's what the board is for. Honestly, I did not intend for the poll to assume that average damage speeds up combat. My post assumes it, but the poll wasn't intended to. I thought the first response was generic enough to include people who feel that there's no point in using average damage. Maybe you don't have enough dice, maybe the reasoning isn't exactly because you have a bunch of dice and want to use them, but I thought the majority of people would understand that it's a joke. What you're looking for then is a "What slows down combat at higher levels?" thread or poll. I posted this thread for venting about average damage and discussing its use in DDM, how the mechanics of D&D might break down at low levels, and to what degree it (not everything else at the table) slows down combat at high levels. As a threadjack though on high level combat: IME players who have built their characters from the ground up have few problems with high level tactics. By the time it's their turn they know what spell they're going to try, what buffs the party needs and when to activate their class abilities. I have trained them well on this, because if they don't decide quickly then I decide for them: they delay. You can control this response, but you can't speed up die rolling and number crunching (unless you go with computer spreadsheets, which IME isn't very fun). On the other hand, the unprepared DM can waste a great deal of time if he doesn't understand what his monsters can do. Players only have to worry about one (or two) sheets that they've built from scratch for months, whereas the DM is often flung into situations where he must ad hoc very complex monsters that he may be unfamiliar with. This is another good topic: Who slows down the high level game more, the PCs or the DM? It depends on the table of course, but in most cases the DM clearly has more on his shoulders. If you're well prepared though you should know the first 5 rounds of combat for pretty much every villain, with a few backup plans here and there. [/QUOTE]
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Would you use or allow average damage to speed up gameplay?
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