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General Tabletop Discussion
*TTRPGs General
Would you use or allow average damage to speed up gameplay?
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<blockquote data-quote="Lord Zardoz" data-source="post: 3060142" data-attributes="member: 704"><p><strong>Minor Addendum</strong></p><p></p><p>Using averages also makes for crappier stories.</p><p></p><p>I am sure everyone can recall in game events where the Dice Gods took over and turned what should have been a typical encounter into something memorable.</p><p></p><p>In a game I ran, I was using mounted warrors with lances, using the Players Option: Combat and Tactics rules in 2nd Ed. for Critical Hits. First attack in the fight, I hit one of the players, and got a natural 20. I rolled out the critical hit, and dropped him from 30 odd Hp to below -10. I had also rolled up the critical hits on the chart, and got 'chest destroyed, target dead'. The character was later raised. If we were using averages, this would have just been a damaging attack.</p><p></p><p>I also recall reading on this forum a story where a bunch of Orc commandos got an ambush on the players. They were tough opponents, having a few class levels, but certaintly within reason for the party. However, the Orcs started scoring crits, and the players who were many levels higher then the Orcs were getting slaugtered. Behind the curtain, the DM who posted the story said he internally nerfed them, quietly diverting the Orcs stats back to standard issue. But they were still scoring criticals. In the end, all but 1 or 2 of the party were dead, and the orcs were defeated.</p><p></p><p>Anyone who uses dice can relate stories where the laws of probability took a vacation and turned an ordinary encounter into something memorable. Without dice, this just wont happen.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3060142, member: 704"] [b]Minor Addendum[/b] Using averages also makes for crappier stories. I am sure everyone can recall in game events where the Dice Gods took over and turned what should have been a typical encounter into something memorable. In a game I ran, I was using mounted warrors with lances, using the Players Option: Combat and Tactics rules in 2nd Ed. for Critical Hits. First attack in the fight, I hit one of the players, and got a natural 20. I rolled out the critical hit, and dropped him from 30 odd Hp to below -10. I had also rolled up the critical hits on the chart, and got 'chest destroyed, target dead'. The character was later raised. If we were using averages, this would have just been a damaging attack. I also recall reading on this forum a story where a bunch of Orc commandos got an ambush on the players. They were tough opponents, having a few class levels, but certaintly within reason for the party. However, the Orcs started scoring crits, and the players who were many levels higher then the Orcs were getting slaugtered. Behind the curtain, the DM who posted the story said he internally nerfed them, quietly diverting the Orcs stats back to standard issue. But they were still scoring criticals. In the end, all but 1 or 2 of the party were dead, and the orcs were defeated. Anyone who uses dice can relate stories where the laws of probability took a vacation and turned an ordinary encounter into something memorable. Without dice, this just wont happen. END COMMUNICATION [/QUOTE]
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Would you use or allow average damage to speed up gameplay?
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