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General Tabletop Discussion
*Dungeons & Dragons
Wound Levels -- an alternative way to deal with HP
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<blockquote data-quote="Li Shenron" data-source="post: 6884231" data-attributes="member: 1465"><p>I quite like this <strong>Wounds</strong> system (I take it that your <strong>Healing</strong> house rules are separate).</p><p></p><p>I wouldn't go with [MENTION=6685730]DMMike[/MENTION] suggestion about using "HP thresholds" for wounds because in such case everyone would get wounded all the time. At least for my tastes, I'd like to keep wounds fairly uncommon, so that normally there are 0-2 wounded PCs at any time. </p><p></p><p>So I actually like that [MENTION=6828720]Springheel[/MENTION] system introduces wounds only when reaching 0hp. This is similar to the idea I have been waiting to use (but haven't need so far) i.e. to <em>replace death</em> with a lingering injury, so in my case I'd even wait until the 3rd failed Death ST.</p><p></p><p></p><p></p><p>Yeah I was actually thinking about this as I read your system... What if you allow the PC to stay conscious?</p><p></p><p>If I were to develop a similar system, I would probably have a small random table for wounds effects instead of your fixed progression, and "unconsciousness" could be just one of the possible effects in the table.</p><p></p><p>Notice that if the player decides the PC stays conscious, she might keep fighting (or choose to flee) but it's risky because every hit suffered also triggers an extra Death ST.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6884231, member: 1465"] I quite like this [B]Wounds[/B] system (I take it that your [B]Healing[/B] house rules are separate). I wouldn't go with [MENTION=6685730]DMMike[/MENTION] suggestion about using "HP thresholds" for wounds because in such case everyone would get wounded all the time. At least for my tastes, I'd like to keep wounds fairly uncommon, so that normally there are 0-2 wounded PCs at any time. So I actually like that [MENTION=6828720]Springheel[/MENTION] system introduces wounds only when reaching 0hp. This is similar to the idea I have been waiting to use (but haven't need so far) i.e. to [I]replace death[/I] with a lingering injury, so in my case I'd even wait until the 3rd failed Death ST. Yeah I was actually thinking about this as I read your system... What if you allow the PC to stay conscious? If I were to develop a similar system, I would probably have a small random table for wounds effects instead of your fixed progression, and "unconsciousness" could be just one of the possible effects in the table. Notice that if the player decides the PC stays conscious, she might keep fighting (or choose to flee) but it's risky because every hit suffered also triggers an extra Death ST. [/QUOTE]
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