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General Tabletop Discussion
*Dungeons & Dragons
Wound Levels -- an alternative way to deal with HP
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<blockquote data-quote="Springheel" data-source="post: 6884305" data-attributes="member: 6828720"><p>Yes, you can easily use one without the other.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Interesting idea. I was already toying with the idea of saying that players are incapacitated at 0, but aren't necessarily unconscious. I could imagine a system that allowed the players to stay active upon reaching 0 HP (but with the penalties for taking a Wound Level), and have them only go unconscious after a failed death save. Might be especially nice for newer players as this would provide a bit a grace period where they could try to get out of danger. It would require a little bit of thought to deal with things like the Half-Orc racial ability of avoiding 0 HP, or how "stabilizing" would work, though.</p></blockquote><p></p>
[QUOTE="Springheel, post: 6884305, member: 6828720"] Yes, you can easily use one without the other. Interesting idea. I was already toying with the idea of saying that players are incapacitated at 0, but aren't necessarily unconscious. I could imagine a system that allowed the players to stay active upon reaching 0 HP (but with the penalties for taking a Wound Level), and have them only go unconscious after a failed death save. Might be especially nice for newer players as this would provide a bit a grace period where they could try to get out of danger. It would require a little bit of thought to deal with things like the Half-Orc racial ability of avoiding 0 HP, or how "stabilizing" would work, though. [/QUOTE]
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Wound Levels -- an alternative way to deal with HP
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