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General Tabletop Discussion
*Pathfinder & Starfinder
Wound Levels health system
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<blockquote data-quote="Jeph" data-source="post: 496649" data-attributes="member: 6738"><p>I'm considering trying to make a 'wound level' system, loosely modeled after the White Wolf one. Here's what I've got so far:</p><p></p><p>Characters start with 10 Wound Levels: four -0, three -1, two -2, and 1 -4. The Toughness feat grants 1 additional -0 level. Add 1 additional Level of each penelty per size category above Medium, and subtract 1 of each penalty per size category below Medium (minimum 1 of each penalty). Characters loose levels of a lower penalty first. When a character loses their last -4 level, they must make a few saves, or die. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>When a character takes damage, they must make a Fortitude save (DC 10 + damage dealt). If they fail, they lose 1 Wound Level, plus one additional Wound Level for every 5 points by which they failed the save. If the weapon damage die was d8 or d10, they lose 1 additional Wound Level. If the die was d12 or 2d8, they lose 2 more levels, and so on.</p><p></p><p>Characters suffer a penalty to all attacks, saves, and checks equal to the highest Wound Level that they have. For instance, Jimmy had a fight with a pretty nasty wyrm. He had taken Toughness twice, but lost 10 levels in the battle. He now has only a -2 and a -4 level left. He suffers a -2 penalty on all attacks, saves, and checks.</p><p></p><p>I'm thinking that it might be a good idea to provide a seperate Damage Save, not just use Fort. Why? Fort would become SUPER POWERFUL. And the progression is too low for the types of damage that a 10th level Fighter can deal.</p><p></p><p>Thoughts? Questions?</p></blockquote><p></p>
[QUOTE="Jeph, post: 496649, member: 6738"] I'm considering trying to make a 'wound level' system, loosely modeled after the White Wolf one. Here's what I've got so far: Characters start with 10 Wound Levels: four -0, three -1, two -2, and 1 -4. The Toughness feat grants 1 additional -0 level. Add 1 additional Level of each penelty per size category above Medium, and subtract 1 of each penalty per size category below Medium (minimum 1 of each penalty). Characters loose levels of a lower penalty first. When a character loses their last -4 level, they must make a few saves, or die. :eek: When a character takes damage, they must make a Fortitude save (DC 10 + damage dealt). If they fail, they lose 1 Wound Level, plus one additional Wound Level for every 5 points by which they failed the save. If the weapon damage die was d8 or d10, they lose 1 additional Wound Level. If the die was d12 or 2d8, they lose 2 more levels, and so on. Characters suffer a penalty to all attacks, saves, and checks equal to the highest Wound Level that they have. For instance, Jimmy had a fight with a pretty nasty wyrm. He had taken Toughness twice, but lost 10 levels in the battle. He now has only a -2 and a -4 level left. He suffers a -2 penalty on all attacks, saves, and checks. I'm thinking that it might be a good idea to provide a seperate Damage Save, not just use Fort. Why? Fort would become SUPER POWERFUL. And the progression is too low for the types of damage that a 10th level Fighter can deal. Thoughts? Questions? [/QUOTE]
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