Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Wound Levels instead of Death Saves house rule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Uller" data-source="post: 7798878" data-attributes="member: 413"><p>Noted. But 5MWDs has not been a problem at my table ever, really. Two reasons I think: </p><p></p><p>1) I think my players seem to stick to an unspoken compact that their PCs aren't really all that interested in just resting all the time and as long as their are plausible story based consequences to taking too long they will push on.</p><p></p><p>2) We have other house rules that addresses this. Short rests only take 15 minutes or so but you can only benefit from them 3 times between long rests and long rests take 24 hours and require a place that is safe, comfortable and well supplied. There is no such thing as a long rest on the dungeon floor while monsters are actively lurking about or on the side of a frozen mounting during an overland journey. </p><p></p><p>Also, long rests are not as beneficial for us as the PCs recover -no- hp during a long rest but instead regain their full HD, which they can spend at the end to recover some HP if they like. So if they are low on HP but still have most of their spells and other powers and some HD available there is not that much point in taking a long rest. I have observed that my players will tend to press on as long as they have at 25% or more of their powers and slots available.</p><p></p><p>The reason this has come up is my players have found the "whack-a-mole" combat encouraged by RAW to be silly. Part of that is a consequence of the Good Berry spell I suppose...we have a Druid and a Ranger so every time someone goes down it basically just costs the party an action or at most two to restore that PC to fighting with no other real consequences. So we implemented that exhaustion thing and they really like it. I am just considering taking it this one step further to entirely remove the "whack-a-mole" effect but then that will make gaining exhaustion that much more common...so I want to give them a resource trade off for that...sure you can stay in the fight but it will cost you wounds and that will cost you HD</p></blockquote><p></p>
[QUOTE="Uller, post: 7798878, member: 413"] Noted. But 5MWDs has not been a problem at my table ever, really. Two reasons I think: 1) I think my players seem to stick to an unspoken compact that their PCs aren't really all that interested in just resting all the time and as long as their are plausible story based consequences to taking too long they will push on. 2) We have other house rules that addresses this. Short rests only take 15 minutes or so but you can only benefit from them 3 times between long rests and long rests take 24 hours and require a place that is safe, comfortable and well supplied. There is no such thing as a long rest on the dungeon floor while monsters are actively lurking about or on the side of a frozen mounting during an overland journey. Also, long rests are not as beneficial for us as the PCs recover -no- hp during a long rest but instead regain their full HD, which they can spend at the end to recover some HP if they like. So if they are low on HP but still have most of their spells and other powers and some HD available there is not that much point in taking a long rest. I have observed that my players will tend to press on as long as they have at 25% or more of their powers and slots available. The reason this has come up is my players have found the "whack-a-mole" combat encouraged by RAW to be silly. Part of that is a consequence of the Good Berry spell I suppose...we have a Druid and a Ranger so every time someone goes down it basically just costs the party an action or at most two to restore that PC to fighting with no other real consequences. So we implemented that exhaustion thing and they really like it. I am just considering taking it this one step further to entirely remove the "whack-a-mole" effect but then that will make gaining exhaustion that much more common...so I want to give them a resource trade off for that...sure you can stay in the fight but it will cost you wounds and that will cost you HD [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wound Levels instead of Death Saves house rule
Top