Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Wound Levels instead of Death Saves house rule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 7798885" data-attributes="member: 6987520"><p>Our current house-rule is this:</p><p></p><p>When you reach 0 hp, you make a CON check (DC 10 or half damage, whichever is greater), or fall unconscious for 1d4 hours. If you remain conscious, you suffer a -2 penalty to your armor class and saving throws. You may make reactions and move normally, but you may only make an action or bonus action on your turn.</p><p></p><p>You have Wound Points equal to your CON score + character level. This represents your "meat body" and experience to deal with the pain of injury. High level characters with good CON can have scores well over 30.</p><p></p><p>1. A critical hit results in one WP lost.</p><p>2. Any damage (critical or not) greater than your current WP is one WP lost.</p><p>3. Going to 0 hp results in one WP lost.</p><p>4. Each round (except the first due to #3) making death saves is one WP lost.</p><p></p><p>#1, 2, and 3 can all be combined for a potential loss of 3 WP at once.</p><p></p><p>When your WP is 0, you die.</p><p></p><p>WP are recovered 1 point via Long Rest (24 hours for our table). Spells restore 1 WP per die of healing, but no HP if used to heal WP. <em>Heal </em>restores all WP. Potions only restore HP and do not help with WP.</p><p></p><p>Since you are still making death saves, you can die from those as well. We allow successes and failures to cancel each other out, so it can last longer than 5 rounds max to die or stabilize. If you are stabilized in some other way with death save failures, they stay with you until a Long Rest (removes one per rest).</p><p></p><p>While I like all this, it is still a bit too complex and we are working on it as well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7798885, member: 6987520"] Our current house-rule is this: When you reach 0 hp, you make a CON check (DC 10 or half damage, whichever is greater), or fall unconscious for 1d4 hours. If you remain conscious, you suffer a -2 penalty to your armor class and saving throws. You may make reactions and move normally, but you may only make an action or bonus action on your turn. You have Wound Points equal to your CON score + character level. This represents your "meat body" and experience to deal with the pain of injury. High level characters with good CON can have scores well over 30. 1. A critical hit results in one WP lost. 2. Any damage (critical or not) greater than your current WP is one WP lost. 3. Going to 0 hp results in one WP lost. 4. Each round (except the first due to #3) making death saves is one WP lost. #1, 2, and 3 can all be combined for a potential loss of 3 WP at once. When your WP is 0, you die. WP are recovered 1 point via Long Rest (24 hours for our table). Spells restore 1 WP per die of healing, but no HP if used to heal WP. [I]Heal [/I]restores all WP. Potions only restore HP and do not help with WP. Since you are still making death saves, you can die from those as well. We allow successes and failures to cancel each other out, so it can last longer than 5 rounds max to die or stabilize. If you are stabilized in some other way with death save failures, they stay with you until a Long Rest (removes one per rest). While I like all this, it is still a bit too complex and we are working on it as well. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wound Levels instead of Death Saves house rule
Top