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General Tabletop Discussion
*Dungeons & Dragons
Wound Levels instead of Death Saves house rule
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<blockquote data-quote="Campbell" data-source="post: 7799083" data-attributes="member: 16586"><p>I would consider lifting Pathfinder 2's Death and Dying rules if you want to make going down more than once more dangerous.</p><p></p><ul> <li data-xf-list-type="ul">When you first go down you gain Dying 1 if it was a normal hit or Dying 2 if it was a critical hit.</li> <li data-xf-list-type="ul">Every round on your turn you make a flat check (Straight d20) against 10 + Dying value. If you succeed reduce Dying by 1. If you fail increase Dying by 1. If Dying reaches 4 you die. If it reaches 0 you stabilize and gain Wounded 1 if you are not already wounded or increase your wounded condition if you are wounded, but are still Unconscious.</li> <li data-xf-list-type="ul">Healing brings you back up and you lose the Dying Condition, but increase your Wounded value by 1.</li> <li data-xf-list-type="ul">Any time you go down to 0 hit points while wounded increase your Dying value by your Wounded condition. So if you are Wounded 1 and go down to a Critical Hit you would start at Dying 3.</li> <li data-xf-list-type="ul">Removing the Wounded condition requires a successful Medicine roll that takes 10 minutes.<br /> <br /> <br /> What this does is make the first time you go down in combat not a very big deal, but makes going down multiple times very dangerous. It also makes the recovery check more tenuous over time.</li> </ul></blockquote><p></p>
[QUOTE="Campbell, post: 7799083, member: 16586"] I would consider lifting Pathfinder 2's Death and Dying rules if you want to make going down more than once more dangerous. [LIST] [*]When you first go down you gain Dying 1 if it was a normal hit or Dying 2 if it was a critical hit. [*]Every round on your turn you make a flat check (Straight d20) against 10 + Dying value. If you succeed reduce Dying by 1. If you fail increase Dying by 1. If Dying reaches 4 you die. If it reaches 0 you stabilize and gain Wounded 1 if you are not already wounded or increase your wounded condition if you are wounded, but are still Unconscious. [*]Healing brings you back up and you lose the Dying Condition, but increase your Wounded value by 1. [*]Any time you go down to 0 hit points while wounded increase your Dying value by your Wounded condition. So if you are Wounded 1 and go down to a Critical Hit you would start at Dying 3. [*]Removing the Wounded condition requires a successful Medicine roll that takes 10 minutes. What this does is make the first time you go down in combat not a very big deal, but makes going down multiple times very dangerous. It also makes the recovery check more tenuous over time. [/LIST] [/QUOTE]
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Wound Levels instead of Death Saves house rule
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