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General Tabletop Discussion
*Dungeons & Dragons
Wound Levels instead of Death Saves house rule
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<blockquote data-quote="Coroc" data-source="post: 7800032" data-attributes="member: 6895991"><p>The "wound" approach has a serious disadvantage for me. There are other RPG systems where a wound has consequences and is applied at a certain threshold of HP. With D&D some of my players who play this other system to asked me: What does this level of HP mean? Did the char get a wound?</p><p>My standard reply to that is, that D&D does not handle it that way, but they are totally free to play out their injuries - or just heavy fatigue from combat - as drastic as they like but it does not have mechanical consequences unless you hit 0.</p><p>The same approach goes for the stand-up-in-combat guy who was on dead saves but gets tossed a heal.</p><p>Simply play that out as someone passing out for some seconds due to a heavy blow, then it adds to make believe of the scenario.</p><p>It is something I really like with D&D because not everybody is the same level when it comes to blood and gore and I do not want to enforce a standard level on my players, while for some it might add to the fun and "realism", for others it does not.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7800032, member: 6895991"] The "wound" approach has a serious disadvantage for me. There are other RPG systems where a wound has consequences and is applied at a certain threshold of HP. With D&D some of my players who play this other system to asked me: What does this level of HP mean? Did the char get a wound? My standard reply to that is, that D&D does not handle it that way, but they are totally free to play out their injuries - or just heavy fatigue from combat - as drastic as they like but it does not have mechanical consequences unless you hit 0. The same approach goes for the stand-up-in-combat guy who was on dead saves but gets tossed a heal. Simply play that out as someone passing out for some seconds due to a heavy blow, then it adds to make believe of the scenario. It is something I really like with D&D because not everybody is the same level when it comes to blood and gore and I do not want to enforce a standard level on my players, while for some it might add to the fun and "realism", for others it does not. [/QUOTE]
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Wound Levels instead of Death Saves house rule
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