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General Tabletop Discussion
*Dungeons & Dragons
Wound Levels instead of Death Saves house rule
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<blockquote data-quote="Uller" data-source="post: 7802160" data-attributes="member: 413"><p>Thanks for the replies all. There is some good stuff here. As of last night we have not changed from our current implementation of this rule (failed death saves equal 1 level of exhaustion).</p><p></p><p>Two PCs out of 4 went down amd gained 1 level of exhaustion but the party pressed on. After another big fight, a new PC joined the group (a rescued prisoner...on of my players returned after a 4 month absence) and he was dropped to 0 hp in the last fight of the evening. They decided then to seek out a long rest. By this point the party had expended almost all other resources anyway and no new time pressures came up. So I still stand by that my group does not exhibit the 5MWD problem vey much. </p><p></p><p>However I do agree with the potential death spiral problem. I think before we make any changes I just have to ask them how they feel about playing characters that are temporarily degraded by wounds or who have to expend HD to avoid that. I only introduce house rules if they are more fun for my players...right now I think the whole whackamole thing bothers them the most...so the simplest way to let them avoid it by taking a risk or expending a resource is what I am interested in...the pathfinder approach might carry the day..</p></blockquote><p></p>
[QUOTE="Uller, post: 7802160, member: 413"] Thanks for the replies all. There is some good stuff here. As of last night we have not changed from our current implementation of this rule (failed death saves equal 1 level of exhaustion). Two PCs out of 4 went down amd gained 1 level of exhaustion but the party pressed on. After another big fight, a new PC joined the group (a rescued prisoner...on of my players returned after a 4 month absence) and he was dropped to 0 hp in the last fight of the evening. They decided then to seek out a long rest. By this point the party had expended almost all other resources anyway and no new time pressures came up. So I still stand by that my group does not exhibit the 5MWD problem vey much. However I do agree with the potential death spiral problem. I think before we make any changes I just have to ask them how they feel about playing characters that are temporarily degraded by wounds or who have to expend HD to avoid that. I only introduce house rules if they are more fun for my players...right now I think the whole whackamole thing bothers them the most...so the simplest way to let them avoid it by taking a risk or expending a resource is what I am interested in...the pathfinder approach might carry the day.. [/QUOTE]
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Wound Levels instead of Death Saves house rule
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