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General Tabletop Discussion
*Dungeons & Dragons
Wound Levels instead of Death Saves house rule
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<blockquote data-quote="DEFCON 1" data-source="post: 7802648" data-attributes="member: 7006"><p>I do, which is why I have "move at half speed" as level 1. In my table experience that's the least punishing thing of the ones in the list, and thus allows for both the Berserker Barbarian and the forced march concept to come into play and not completely wreck things.</p><p></p><p>In my mind's eye as I visualize this... the forced march scenario results in both the marchers and the guards first moving double speed (move and then Dash) until the marchers gain the exhaustion level. Then as the marchers now drop to half-speed... when they move and Dash it equals the guard's standard move speed. This then allows the guards to now use their Actions to whip the bejeezus out of marchers while they all go the speed of the guard's normal movement.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7802648, member: 7006"] I do, which is why I have "move at half speed" as level 1. In my table experience that's the least punishing thing of the ones in the list, and thus allows for both the Berserker Barbarian and the forced march concept to come into play and not completely wreck things. In my mind's eye as I visualize this... the forced march scenario results in both the marchers and the guards first moving double speed (move and then Dash) until the marchers gain the exhaustion level. Then as the marchers now drop to half-speed... when they move and Dash it equals the guard's standard move speed. This then allows the guards to now use their Actions to whip the bejeezus out of marchers while they all go the speed of the guard's normal movement. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Wound Levels instead of Death Saves house rule
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