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Wound Points Based on Size
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<blockquote data-quote="Roman" data-source="post: 1722143" data-attributes="member: 1845"><p>Well, a monster 2 times larger in all three dimensions is 8 times more massive. Increasing wound points by a factor of 8 for each category, however, sounds a little bit excessive from a playability point of view. One must also consider the fact that thickness of tissue before vital organs increases proportionately to size (2 times larger creature will have twice the thickness of tissue - not 8 times, since you only need to penetrate it from one dimension). As such, the wound points should probably increase by a factor of somewhere between 2 and 8 per size category from the point of view of realism/versimilitude and perhaps a factor of 4 per size category would be ideal for this purpose. Nonetheless, I would guess that playability reasons might limit this to a factor of 2. </p><p></p><p>I will look at several scenarios, using your suggestion of 12 wound points for a medium size humanoid creature as a starting point:- </p><p></p><p></p><p>Change by a factor of 2 per size category:-</p><p></p><p>Fine: 1 </p><p>Diminutive: 2 </p><p>Tiny: 3 </p><p>Small: 6 </p><p></p><p><strong>Medium: 12 wound points</strong> </p><p></p><p>Large: 24 </p><p>Huge: 48 </p><p>Gargantuan: 96 </p><p>Colossal: 192 </p><p></p><p></p><p>Change by a factor of 4 per size category:- </p><p></p><p>Fine: ? </p><p>Diminutive: ? </p><p>Tiny: 1 </p><p>Small: 3 </p><p></p><p><strong>Medium: 12 wound points</strong> </p><p></p><p>Large: 48 </p><p>Huge: 192 </p><p>Gargantuan: 768 </p><p>Colossal: 2,072 </p><p></p><p></p><p>Change by a factor of 8 per size category (this makes the increase in wound points proportional to the increase in body mass):- </p><p></p><p>Fine: ? </p><p>Diminutive: ? </p><p>Tiny: 1 </p><p>Small: 2 </p><p></p><p><strong>Medium: 12 wound points</strong> </p><p></p><p>Large: 96 </p><p>Huge: 768 </p><p>Gargantuan: 6,144 </p><p>Colossal: 49,152 </p><p></p><p></p><p></p><p></p><p>If we try increase by a factor of 2 and assume the base for a medium sized humanoid creature would be 16, we get the following: </p><p></p><p>Fine: 1 </p><p>Diminutive: 2 </p><p>Tiny: 4 </p><p>Small: 8 </p><p></p><p><strong>Medium: 16 wound points</strong> </p><p></p><p>Large: 32 </p><p>Huge: 64 </p><p>Gargantuan: 128 </p><p>Colossal: 256 </p><p></p><p></p><p>Change by a factor of 4 per size category:- </p><p></p><p>Fine: ? </p><p>Diminutive: ? </p><p>Tiny: 1 </p><p>Small: 4 </p><p></p><p><strong>Medium: 16 wound points</strong> </p><p></p><p>Large: 64 </p><p>Huge: 256 </p><p>Gargantuan: 1,024 </p><p>Colossal: 4,096 </p><p></p><p></p><p>Change by a factor of 8 per size category (this makes the increase in wound points proportional to the increase in body mass):- </p><p></p><p>Fine: ? </p><p>Diminutive: ? </p><p>Tiny: 1 </p><p>Small: 2 </p><p></p><p><strong>Medium: 16 wound points</strong> </p><p></p><p>Large: 128 </p><p>Huge: 1,024 </p><p>Gargantuan: 8,192 </p><p>Colossal: 65,536 </p><p></p><p></p><p>Well, you get the idea of how these go... which do you think is best?</p></blockquote><p></p>
[QUOTE="Roman, post: 1722143, member: 1845"] Well, a monster 2 times larger in all three dimensions is 8 times more massive. Increasing wound points by a factor of 8 for each category, however, sounds a little bit excessive from a playability point of view. One must also consider the fact that thickness of tissue before vital organs increases proportionately to size (2 times larger creature will have twice the thickness of tissue - not 8 times, since you only need to penetrate it from one dimension). As such, the wound points should probably increase by a factor of somewhere between 2 and 8 per size category from the point of view of realism/versimilitude and perhaps a factor of 4 per size category would be ideal for this purpose. Nonetheless, I would guess that playability reasons might limit this to a factor of 2. I will look at several scenarios, using your suggestion of 12 wound points for a medium size humanoid creature as a starting point:- Change by a factor of 2 per size category:- Fine: 1 Diminutive: 2 Tiny: 3 Small: 6 [b]Medium: 12 wound points[/b] Large: 24 Huge: 48 Gargantuan: 96 Colossal: 192 Change by a factor of 4 per size category:- Fine: ? Diminutive: ? Tiny: 1 Small: 3 [b]Medium: 12 wound points[/b] Large: 48 Huge: 192 Gargantuan: 768 Colossal: 2,072 Change by a factor of 8 per size category (this makes the increase in wound points proportional to the increase in body mass):- Fine: ? Diminutive: ? Tiny: 1 Small: 2 [b]Medium: 12 wound points[/b] Large: 96 Huge: 768 Gargantuan: 6,144 Colossal: 49,152 If we try increase by a factor of 2 and assume the base for a medium sized humanoid creature would be 16, we get the following: Fine: 1 Diminutive: 2 Tiny: 4 Small: 8 [b]Medium: 16 wound points[/b] Large: 32 Huge: 64 Gargantuan: 128 Colossal: 256 Change by a factor of 4 per size category:- Fine: ? Diminutive: ? Tiny: 1 Small: 4 [b]Medium: 16 wound points[/b] Large: 64 Huge: 256 Gargantuan: 1,024 Colossal: 4,096 Change by a factor of 8 per size category (this makes the increase in wound points proportional to the increase in body mass):- Fine: ? Diminutive: ? Tiny: 1 Small: 2 [b]Medium: 16 wound points[/b] Large: 128 Huge: 1,024 Gargantuan: 8,192 Colossal: 65,536 Well, you get the idea of how these go... which do you think is best? [/QUOTE]
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