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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Wound/Vitality in 4E
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<blockquote data-quote="KidSnide" data-source="post: 5108031" data-attributes="member: 54710"><p>I'm curious, is anyone aware of someone writing up a Wound/Vitality system for 4e? </p><p></p><p>I really like how healing surges play as a game, but -- like some others -- I sometimes have trouble figuring how what's going on in the game world. Then it occurred to me that - thematically - 4e healing (and healing surges) in some way feels closer to Vitality points than it does to the type of hit points that don't come back automatically after an extended rest. </p><p></p><p>So I imagined a system in which PCs have vitality points equal to the number of hp they get under 4e and a number of wound points equal to their bloodied value. When PCs run out of vitality, they start taking wounds and become incapacitated. When their wound points get to zero, they die. </p><p></p><p>Essentially it works exactly the same as regular 4e, except that -- when they get healed -- it doesn't automatically heal their wounds. Wound points would only get healed by healing checks at an extended rest or daily non-surge healing magic (like Cure Light Wounds).</p><p></p><p>In the fiction of the game, vitality points is all about defensive energy and luck. When you get bloodied, that's just superficial damage that might take down a lesser person but you can fight through. Anything that is a serious wound takes you down until someone yells "back on your feet, soldier." Because a PC is tougher than your average bear, if you have healing surges, you can fight through the wound at decent effectiveness (just like regular 4e), but that doesn't cure the wound itself and a seriously wounded PCs has to worry about death more, but that doesn't <em>force</em> the character to sit out of the fight.</p><p></p><p>I'm curious what others think...</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5108031, member: 54710"] I'm curious, is anyone aware of someone writing up a Wound/Vitality system for 4e? I really like how healing surges play as a game, but -- like some others -- I sometimes have trouble figuring how what's going on in the game world. Then it occurred to me that - thematically - 4e healing (and healing surges) in some way feels closer to Vitality points than it does to the type of hit points that don't come back automatically after an extended rest. So I imagined a system in which PCs have vitality points equal to the number of hp they get under 4e and a number of wound points equal to their bloodied value. When PCs run out of vitality, they start taking wounds and become incapacitated. When their wound points get to zero, they die. Essentially it works exactly the same as regular 4e, except that -- when they get healed -- it doesn't automatically heal their wounds. Wound points would only get healed by healing checks at an extended rest or daily non-surge healing magic (like Cure Light Wounds). In the fiction of the game, vitality points is all about defensive energy and luck. When you get bloodied, that's just superficial damage that might take down a lesser person but you can fight through. Anything that is a serious wound takes you down until someone yells "back on your feet, soldier." Because a PC is tougher than your average bear, if you have healing surges, you can fight through the wound at decent effectiveness (just like regular 4e), but that doesn't cure the wound itself and a seriously wounded PCs has to worry about death more, but that doesn't [i]force[/i] the character to sit out of the fight. I'm curious what others think... -KS [/QUOTE]
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Wound/Vitality in 4E
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