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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Wound/Vitality in 4E
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<blockquote data-quote="Saeviomagy" data-source="post: 5108988" data-attributes="member: 5890"><p>You could always do it the way that earthdawn did: if you take more than a certain threshold of damage in a single hit, you accumulate a wound. You could make it "if you take more than your bloodied value in a single hit, you are wounded" or something similar.</p><p></p><p>I'd make wounds on the order of "-1 to skill checks involving your left arm" or "-1 to attacks in a round where you move 4 squares or more": something that the player can take actions to avoid the penalty. The aim is to make them something the player thinks about without crippling him utterly.</p><p></p><p>As to how to remove them? It has to be something more than just an extended rest, but I don't know what. Perhaps remove 1 per extended rest?</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5108988, member: 5890"] You could always do it the way that earthdawn did: if you take more than a certain threshold of damage in a single hit, you accumulate a wound. You could make it "if you take more than your bloodied value in a single hit, you are wounded" or something similar. I'd make wounds on the order of "-1 to skill checks involving your left arm" or "-1 to attacks in a round where you move 4 squares or more": something that the player can take actions to avoid the penalty. The aim is to make them something the player thinks about without crippling him utterly. As to how to remove them? It has to be something more than just an extended rest, but I don't know what. Perhaps remove 1 per extended rest? [/QUOTE]
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Wound/Vitality in 4E
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