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*Dungeons & Dragons
Wound/Vitality in 5E
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<blockquote data-quote="Xeviat" data-source="post: 7156668" data-attributes="member: 57494"><p>If crits bypass VP and go straight to WP, then WP would definitely need to scale at some rate so that crits don't become automatic kills once people's damage goes above a certain point. Also, the Assassin and potentially other classes that can force crits (or who just get a lot of benefit out of crit fishing) would need to be addressed.</p><p></p><p>But using a negative HP track for WP would be an interesting way of doing it. It could even open things up for a more humanoid-centric, less kill all monsters style of game. If players aren't at risk of death until they're in the negatives, then they can be dashing and heroic before and then know to run or surrender when they're in the negatives.</p><p></p><p>I do really like the idea of easing recovery from combat to combat, so PC strength is easier to determine. Using HD or Resolve or Healing Surges or whatever you want to call them to put a daily limit on how long you'll push a day. HD, though, at 1/level, would allow for too much full HP healing, I think.</p><p></p><p>Then again, the Healer feat allows for a lot of healing.</p><p></p><p></p><p>Sent from my iPhone using Tapatalk</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7156668, member: 57494"] If crits bypass VP and go straight to WP, then WP would definitely need to scale at some rate so that crits don't become automatic kills once people's damage goes above a certain point. Also, the Assassin and potentially other classes that can force crits (or who just get a lot of benefit out of crit fishing) would need to be addressed. But using a negative HP track for WP would be an interesting way of doing it. It could even open things up for a more humanoid-centric, less kill all monsters style of game. If players aren't at risk of death until they're in the negatives, then they can be dashing and heroic before and then know to run or surrender when they're in the negatives. I do really like the idea of easing recovery from combat to combat, so PC strength is easier to determine. Using HD or Resolve or Healing Surges or whatever you want to call them to put a daily limit on how long you'll push a day. HD, though, at 1/level, would allow for too much full HP healing, I think. Then again, the Healer feat allows for a lot of healing. Sent from my iPhone using Tapatalk [/QUOTE]
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