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<blockquote data-quote="ogre" data-source="post: 2980555" data-attributes="member: 4671"><p>I recently finshed a long round of playtesting with a PA game I have been working on, and am now questioning the whole 'hit point' system. It seems to work fine for D&D, but the high-level (10+) battles just seemed to lack excitement, when using high-tech energy weapons and mutant energy blasts, and I'm thinking a Wound / Vitality system would be better. A system that basically doesn't have high level PCs being able to withstand more damage before death, though they should be able to avoid it better or 'fight through' their pain better, but the physical damage aspect doesn't change much with level advancement. So, my questions to you all are:</p><p>1) Is there an open source system I can use for D20 modern? (Star wars?)</p><p>2) Do most of you agree that when using energy weapons and powerd armor (for instance), the game works better with a W/V system? It just seems odd for PCs to have more hit points than a Large mecha for instance. (yes, I am very well aware of the abstract concept of hit points, its just this type of game is stetching my feasability)</p><p>3) Could I be better off incorporatring one of the grim and gritty rules varients out there and keeping hit points? (assuming they use them) Are any of them open source?</p><p></p><p>Some of the pertinent info about my PA game as it relates to these questions:</p><p>I use the Class Defense bonuses, Armor provides both a Defense bonus (lower than normal, +1- +4 average) and DR. High tech weapons do both more damage and have a Penetration score, which negates hardness or armor DR.</p><p></p><p>Any opinions are welcome.</p></blockquote><p></p>
[QUOTE="ogre, post: 2980555, member: 4671"] I recently finshed a long round of playtesting with a PA game I have been working on, and am now questioning the whole 'hit point' system. It seems to work fine for D&D, but the high-level (10+) battles just seemed to lack excitement, when using high-tech energy weapons and mutant energy blasts, and I'm thinking a Wound / Vitality system would be better. A system that basically doesn't have high level PCs being able to withstand more damage before death, though they should be able to avoid it better or 'fight through' their pain better, but the physical damage aspect doesn't change much with level advancement. So, my questions to you all are: 1) Is there an open source system I can use for D20 modern? (Star wars?) 2) Do most of you agree that when using energy weapons and powerd armor (for instance), the game works better with a W/V system? It just seems odd for PCs to have more hit points than a Large mecha for instance. (yes, I am very well aware of the abstract concept of hit points, its just this type of game is stetching my feasability) 3) Could I be better off incorporatring one of the grim and gritty rules varients out there and keeping hit points? (assuming they use them) Are any of them open source? Some of the pertinent info about my PA game as it relates to these questions: I use the Class Defense bonuses, Armor provides both a Defense bonus (lower than normal, +1- +4 average) and DR. High tech weapons do both more damage and have a Penetration score, which negates hardness or armor DR. Any opinions are welcome. [/QUOTE]
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