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Wound / vitality system pros
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<blockquote data-quote="Skywalker" data-source="post: 2980802" data-attributes="member: 1538"><p>This is one of the most common rules mods in d20 and there are a lot of opinions about how to make it work.</p><p></p><p>I think you need to begin by deciding some base questions:</p><p></p><p>1. How close to D&D HP system do you want to be?</p><p>2. Do you want Armour to be a DR or AC bonus?</p><p>3. How much class based defence bonus do you want?</p><p></p><p>I think the best systems out there are Star Wars RCR, True 20 and A Game of Thrones.</p><p></p><p>Star Wars uses VP and WP. It produces some strange effects at higher levels but the idea is nice, especially if you clearly understand VP covers everything beyond serious wounds.</p><p></p><p>AGOT uses HP but has a massive damage save based on half Con. There are many variations of this MD save from Black Company to Conan. I personally prefer MD saves to arise on critical hits or on HP based on the victim's Con.</p><p></p><p>True 20 is the purest deconstruction of D20. It equates Attack with Defence and Damage with Toughness. It results in a lot of nice symmetry such as Weapons and Armour being directly comparable. I also like how it distinguishes between skill (in Defence), toughness (in Toughness) and heroism/drama (in Conviction), where HP aggregates these three concepts. It makes it very simple to narrate and understand what is happening.</p></blockquote><p></p>
[QUOTE="Skywalker, post: 2980802, member: 1538"] This is one of the most common rules mods in d20 and there are a lot of opinions about how to make it work. I think you need to begin by deciding some base questions: 1. How close to D&D HP system do you want to be? 2. Do you want Armour to be a DR or AC bonus? 3. How much class based defence bonus do you want? I think the best systems out there are Star Wars RCR, True 20 and A Game of Thrones. Star Wars uses VP and WP. It produces some strange effects at higher levels but the idea is nice, especially if you clearly understand VP covers everything beyond serious wounds. AGOT uses HP but has a massive damage save based on half Con. There are many variations of this MD save from Black Company to Conan. I personally prefer MD saves to arise on critical hits or on HP based on the victim's Con. True 20 is the purest deconstruction of D20. It equates Attack with Defence and Damage with Toughness. It results in a lot of nice symmetry such as Weapons and Armour being directly comparable. I also like how it distinguishes between skill (in Defence), toughness (in Toughness) and heroism/drama (in Conviction), where HP aggregates these three concepts. It makes it very simple to narrate and understand what is happening. [/QUOTE]
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