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<blockquote data-quote="Aussiegamer" data-source="post: 2980979" data-attributes="member: 19601"><p>Nexus uses straight HP as per most d20 games but has some variantion to the mass damage as discussed below. In my opinion the tracking of VP and WP can be confusing for some.</p><p></p><p></p><p>Why have just one? - in Nexus you have AC and DR for the various types of armour, from light leather to Heavy Pallidium. If it deflects it then no damage, and if it hits then the armour reduces the damage. </p><p></p><p></p><p>I found this to be a way of allowing PCs to live longer in the modern/ future game but at the high end made them almost impossible to hit. Also was a replacement it seems to me for the lack of magic.</p><p></p><p></p><p>As with all systems each has their own take on it. And with everything it comes down to personal preference to the final system you use.</p><p></p><p>Nexus uses an increasing damage system, that is based on the creature's Con score, thus a tougher creature has a better chance of not facing the increased damage to their body.</p><p></p><p>Three levels of damage comparing the single attack damage to the CBT (Combat Damage Threashold) score.</p><p></p><p>Nexus uses a skill based system for weapon and armour uses that allows for a more in depth use of the gear. Though being still the d20 attack roll vs the targets AC. But with 15 body points then the damage varies and allows for a limb to be damaged or blown off.</p><p></p><p>This means the role playing can allow for the regrowth or cybering up of the missing limb.</p></blockquote><p></p>
[QUOTE="Aussiegamer, post: 2980979, member: 19601"] Nexus uses straight HP as per most d20 games but has some variantion to the mass damage as discussed below. In my opinion the tracking of VP and WP can be confusing for some. Why have just one? - in Nexus you have AC and DR for the various types of armour, from light leather to Heavy Pallidium. If it deflects it then no damage, and if it hits then the armour reduces the damage. I found this to be a way of allowing PCs to live longer in the modern/ future game but at the high end made them almost impossible to hit. Also was a replacement it seems to me for the lack of magic. As with all systems each has their own take on it. And with everything it comes down to personal preference to the final system you use. Nexus uses an increasing damage system, that is based on the creature's Con score, thus a tougher creature has a better chance of not facing the increased damage to their body. Three levels of damage comparing the single attack damage to the CBT (Combat Damage Threashold) score. Nexus uses a skill based system for weapon and armour uses that allows for a more in depth use of the gear. Though being still the d20 attack roll vs the targets AC. But with 15 body points then the damage varies and allows for a limb to be damaged or blown off. This means the role playing can allow for the regrowth or cybering up of the missing limb. [/QUOTE]
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