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Wound / vitality system pros
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 2985429" data-attributes="member: 710"><p>I am not certain if WP/VP really helps in this situation, but I am not familiar with the current incarnations of the WP/VP system. If Wound damage is still only triggered on a critical hit, I would prefer the Massive Damage Threshold variant - though in either system, a knife will have little chance of killing a person (either because it has to much WP, or because you never trigger the MDT)</p><p></p><p>[TANGENT ALERT]</p><p>Hostage situations are difficult in all systems, I think, unless there is a special mechanic for it. If I think of Shadowrun (both 3.0 or 4.0), it is difficult to get enough hits/successes to kill a person with one shot, unless the hostage taker is seriously twinked for it. Even then, there is usually still some margin after lethal damage actually is deadly. </p><p></p><p>I think the best choice is to have (maybe Spycraft has that to offer? Or Torg?) a special dramatic resolution system. As an example, the master spends a "Drama Point" (which later gives some compensation to the characters - extra XPs, extra action points or whatever you like) and declares the situation to be a "dramatic hostage situation", allowing the hostage taker to make a coup-de-grace at the hostage if the players fail to stop him quickly. (While at the same time, the mechanic might allow a similar "instant-kill" attack by the PCs - provided they succeed their attack or maneuver)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 2985429, member: 710"] I am not certain if WP/VP really helps in this situation, but I am not familiar with the current incarnations of the WP/VP system. If Wound damage is still only triggered on a critical hit, I would prefer the Massive Damage Threshold variant - though in either system, a knife will have little chance of killing a person (either because it has to much WP, or because you never trigger the MDT) [TANGENT ALERT] Hostage situations are difficult in all systems, I think, unless there is a special mechanic for it. If I think of Shadowrun (both 3.0 or 4.0), it is difficult to get enough hits/successes to kill a person with one shot, unless the hostage taker is seriously twinked for it. Even then, there is usually still some margin after lethal damage actually is deadly. I think the best choice is to have (maybe Spycraft has that to offer? Or Torg?) a special dramatic resolution system. As an example, the master spends a "Drama Point" (which later gives some compensation to the characters - extra XPs, extra action points or whatever you like) and declares the situation to be a "dramatic hostage situation", allowing the hostage taker to make a coup-de-grace at the hostage if the players fail to stop him quickly. (While at the same time, the mechanic might allow a similar "instant-kill" attack by the PCs - provided they succeed their attack or maneuver) [/QUOTE]
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