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Wound-Vitality systems and death risk
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<blockquote data-quote="Lanefan" data-source="post: 5356184" data-attributes="member: 29398"><p>Ah.</p><p></p><p>For background, what brought this about was a discussion about falling damage. I started thinking a bit...</p><p></p><p>In our games, we've always had a variant of the WP-VP system - we call they "Body Points" and "Fatigue Points" (so BP-FP). FP are the usual hit points you roll by level, so d10/level for Fighters, d4/level for Wizard types, and so on. BP are an additonal roll that everybody gets, even commoners; it's a one-time roll based on race and Con. The way it shakes down, just about everyone has between 2-4 BP, a few have 5, occasional Dwarf and Part-Orc rarities get 6. Your hit point total is usually the sum of BP+FP.</p><p></p><p>Well, it occurred to me that if even a small fraction - say 1 point per die - of falling damage went straight against BP it'd make falls much more realistic. My 75-h.p. Fighter won't be so quick to leap off a 60' cliff - the 6d6 is trivial to him, but if 6 of those points go straight against BP he runs a risk of going to or below 0 BP and thus knocking himself out; and if nobody tends to him he'll possibly later bleed out and die.</p><p></p><p>It also makes falls somewhat more fair among classes. The average 7th-level Fighter should be just as able to die from a fall as a 7th-level Wizard.</p><p></p><p>But as I said earlier, I'd not have many other things go directly against BP...unless, of course, you're out of FP... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5356184, member: 29398"] Ah. For background, what brought this about was a discussion about falling damage. I started thinking a bit... In our games, we've always had a variant of the WP-VP system - we call they "Body Points" and "Fatigue Points" (so BP-FP). FP are the usual hit points you roll by level, so d10/level for Fighters, d4/level for Wizard types, and so on. BP are an additonal roll that everybody gets, even commoners; it's a one-time roll based on race and Con. The way it shakes down, just about everyone has between 2-4 BP, a few have 5, occasional Dwarf and Part-Orc rarities get 6. Your hit point total is usually the sum of BP+FP. Well, it occurred to me that if even a small fraction - say 1 point per die - of falling damage went straight against BP it'd make falls much more realistic. My 75-h.p. Fighter won't be so quick to leap off a 60' cliff - the 6d6 is trivial to him, but if 6 of those points go straight against BP he runs a risk of going to or below 0 BP and thus knocking himself out; and if nobody tends to him he'll possibly later bleed out and die. It also makes falls somewhat more fair among classes. The average 7th-level Fighter should be just as able to die from a fall as a 7th-level Wizard. But as I said earlier, I'd not have many other things go directly against BP...unless, of course, you're out of FP... :) Lanefan [/QUOTE]
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