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Wound-Vitality systems and death risk
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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 5356315" data-attributes="member: 4129"><p>We had two similar experience in the original SW D20 game, but neither were anti-climactic in the least. </p><p></p><p>The first was when our Jedi squared off against a Dark Jedi in a one-on-one duel. Round one, our Jedi scored a critical, cut off the dark Jedi's arm, made a witty one-liner, and we all escaped. The GM intervention of maiming with a classic Star Wars trope (instead of killing the dark Jedi) made the encounter all the more memorable.</p><p></p><p>The other was when a scoundrel tossed two thermal detonators at a Hutt crime lord (and major boss of the story) during round one. Both were critical hits and Hutt was killed out right. Had the GM fudged the double crits, we wouldn't have had the night that Joe won Star Wars.</p><p></p><p>The dice produce funny results. In my experience, it's best to run with these quirky results instead of forcing GM will on the issue. Because the GM did not intervene to make a battle "more epic," our group was left with two classic role-playing moments we remember to this day.</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 5356315, member: 4129"] We had two similar experience in the original SW D20 game, but neither were anti-climactic in the least. The first was when our Jedi squared off against a Dark Jedi in a one-on-one duel. Round one, our Jedi scored a critical, cut off the dark Jedi's arm, made a witty one-liner, and we all escaped. The GM intervention of maiming with a classic Star Wars trope (instead of killing the dark Jedi) made the encounter all the more memorable. The other was when a scoundrel tossed two thermal detonators at a Hutt crime lord (and major boss of the story) during round one. Both were critical hits and Hutt was killed out right. Had the GM fudged the double crits, we wouldn't have had the night that Joe won Star Wars. The dice produce funny results. In my experience, it's best to run with these quirky results instead of forcing GM will on the issue. Because the GM did not intervene to make a battle "more epic," our group was left with two classic role-playing moments we remember to this day. [/QUOTE]
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