Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Wound-Vitality systems and death risk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dykstrav" data-source="post: 5356670" data-attributes="member: 40522"><p>I've actually been using vitality/wound points in my Pathfinder games and it's worked very well for us.</p><p></p><p>The single biggest advantage that I've seen has actually been narrative. Players seem a bit more accepting of how different things could hinder their character when I recast damage to represent a character's growing fatigue. I can also use vitality damage to represent why performing certain actions is not necessarily a good idea--like having a hangover from a long night of drinking or carrying too much gear.</p><p></p><p>The only real disadvantage that I've seen is that it sometimes encourages players to bite off more than they can chew. They actually took on a nabassu demon that I had intended to be a major recurring villain at third level--despite the fact that they lacked cold iron or good-aligned weapons. The reasoning was entirely metagame: they reasoned that since crits bypassed DR and that two or three crits could drop it (they didn't realize that it had 22 WP), they had a great chance of defeating it if they just stayed alive long enough and made enough attack rolls.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 5356670, member: 40522"] I've actually been using vitality/wound points in my Pathfinder games and it's worked very well for us. The single biggest advantage that I've seen has actually been narrative. Players seem a bit more accepting of how different things could hinder their character when I recast damage to represent a character's growing fatigue. I can also use vitality damage to represent why performing certain actions is not necessarily a good idea--like having a hangover from a long night of drinking or carrying too much gear. The only real disadvantage that I've seen is that it sometimes encourages players to bite off more than they can chew. They actually took on a nabassu demon that I had intended to be a major recurring villain at third level--despite the fact that they lacked cold iron or good-aligned weapons. The reasoning was entirely metagame: they reasoned that since crits bypassed DR and that two or three crits could drop it (they didn't realize that it had 22 WP), they had a great chance of defeating it if they just stayed alive long enough and made enough attack rolls. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Wound-Vitality systems and death risk
Top